Untick native resolution in GSDx Menu and set your preferred internal resolution (1024x1024 is the default which is good) and set interlacing to Blend Bff .
I believe you can use software rendering to clean this games graphics. If I remember right, DirectX3D9 (hardware) does, too.
Known issue. Software mode fixes this though i assume a) you don't want to play in software mode or b) you don't have a cpu powerful enough for software mode.
Either way i hate this glitch on account the PC version of DMC3 is balls awful.
First of all, thanks for responding guys and sorry it took me so long to responded.
hallmark I tried your solution but the graphics remind the same.
Rezard, rather i am using Direct3D9 (software) or DirectX3D11(software) they both clean up the graphics but slowdown the gameplay and using Direct3D9 (hardware) is the same as using Direct3D11(hardware) which I was using before.
Saturnize, as you now know that software rendering slowdown gameplay, does that mean I have a slow cpu?
06-18-2011, 01:38 PM
(This post was last modified: 06-18-2011, 01:39 PM by Shadow Lady.)
Try using a skipdraw of 100, think it cleans a little with it.
Check the "GSdx > Hacks subsection" in the configuration guide
if you don't know how to use the skipdraw or other hacks.
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
06-18-2011, 08:25 PM
(This post was last modified: 06-18-2011, 08:26 PM by itachigo.)
Here the system specs
Time of this report: 6/18/2011, 12:43:13
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.110408-1633)
Language: English (Regional Setting: English)
System Manufacturer: LENOVO
System Model: IdeaPad Y560
BIOS: Rev 1.0
Processor: Intel® Core i5 CPU M 480 @ 2.67GHz (4 CPUs), ~2.7GHz
Memory: 4096MB RAM
Available OS Memory: 3892MB RAM
Page File: 2197MB used, 5585MB available
Windows Dir: C:\windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 64bit Unicode
Card name: ATI Mobility Radeon HD 5730
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter (0x68C0)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_68C0&SUBSYS_395217AA&REV_00
Display Memory: 2704 MB
Dedicated Memory: 1014 MB
Shared Memory: 1690 MB
Current Mode: 1366 x 768 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: LGD2298
Native Mode: 1366 x 768(p) (59.988Hz)
Output Type: Internal
no luck with skipdraw