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DOA2 Hardcore ?
#1
Can anyone confim that the game works on the 0.9.7 r3113 beta?

My copy crashes the emu.
If I set IOP to interpreter mode it doesn't crash but nothing shows up, 99-100% ee and 0% gs.

I'e tried the EE timing game fix, the VU add hack game fix.
Sync'ed gs mode, software gs.
The iso plugin along with the built in iso loader.

As well as up'ing the clamping modes and setting the rest of the re-compiler cores to interpreter mode as well.

Code:
(IsoFS) Block 0x10: Primary partition info.
(GetElfName) Detected PS2 Disc = cdrom0:\SLUS_200.71;1
(GetElfName) Software version = 1.12
(GetElfName) Disc region type = NTSC
Disc ID = SLUS-20071
(IsoFS) Block 0x10: Primary partition info.
Initializing Elf: 4554820 bytes
ELF (cdrom0:\SLUS_200.71;1) CRC = 23AF6876
Entry point = 0x00200008
Game = Dead or Alive 2 (NTSC-U)
(IsoFS) Block 0x10: Primary partition info.

I get this in the log when I set everything to interpreter mode:
Code:
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0

ASUS CH4, 1090t @ 4ghz, 2x1gb @ 2ghz, GT240
2x1tb Modded WD Green RAID0, Optiarc 7241S
Modded Enermax 350w

Win7 Ent x86 VLM / Win2K3 Svr Ent SP2-R2 x86 VLM
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#2
No DOA game works, cache emulation is non existent and these games use it it seems.
[Image: newsig.jpg]
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#3
This game seems to need cache support (not totally sure).
The best we ever got out of it was the main menu I think, with some heavily
modified interpreter core that had cache op support.
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#4
Thanks for the heads up then Smile.

I was hoping to see some doa in high res.
But no prob.
I'm just glad to know what the deal was.

I figuered maybe un-emu'ed op codes or something up with the gs interface.
But there wasn't much in the console log.
Thanks for telling me you guys Smile.

ASUS CH4, 1090t @ 4ghz, 2x1gb @ 2ghz, GT240
2x1tb Modded WD Green RAID0, Optiarc 7241S
Modded Enermax 350w

Win7 Ent x86 VLM / Win2K3 Svr Ent SP2-R2 x86 VLM
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