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11-26-2014, 11:03 PM
(This post was last modified: 11-26-2014, 11:14 PM by Guest8525.)
Hey jhebbel I've been trying to get my external program to interact with a game with simulated key presses and I am having some trouble that maybe you can help with. I am still a novice when it comes to programming mind you.
I can get your DS4 macro to press a keyboard key down and successfully release it, so what I am trying to do should be possible but my program is having trouble with the key up, it will successfully send the key down event but key up/release is being ignored for some reason. I have tried SendInput(), keybd_event() in C++ and C# and even a custom library called Interceptor. I am doing this because the timing for key release/up is depends on a variable I am keeping track of so just using the macro won't work. This value is different all the time and there is a sweet spot for key up.
Anyways I was wondering what functions/methods do you use to have the macro successfully simulate a keyboard press down and up or even x360 controller button press macro? This is getting very frustrating. You said earlier you're simply using whatever is in user32.dll, if you could provide any more insight/code snipets I would be eternally grateful.
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11-27-2014, 03:32 AM
(This post was last modified: 11-27-2014, 03:33 AM by tarl.)
Hi,
every time I start your program and connect DS4 via bluetooth, my internet connection get screwed in the meaning that I cannot access the web at all.
I'm running Win8.1 with Qualcomm Atheros Bluetooth-
any advice?
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does the touch pad only recognize Things like swipe up/Down/left/right or can it recognize a pattern like a circle as a different swipe?
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Location: Florida, USA
I'm working some some pretty cool new macro functions including logic capability (if/then/else) as well as expression evaluation, should yield some pretty cool stuff in the right hands.