01-18-2017, 04:02 PM
Hey guys, for a while now I've been trying to play Dance Summit 2001, however the stages Hanazono, Kita 2001 and Queen's High School all end up hanging at fixed points in the stage, where the sound continues until the song ends and the crowd cheer then loops endlessly. Jungle Rock seems to be the only one able to play the whole way through. I have used version 1.4.0, 1.1.0 r5452 (the version listed on the wiki) and the most recent dev build (as of writing), 1.5.0 dev1799, all on default settings, preset 2 as well as the config/plugins for r5452 listed on wiki. Each version crashes at the same points. Here's the emuLog after the hang, although from what I can tell it doesn't show evidence of a crash or any other issues.
Running the game from the disc itself gives no differences, using fast boot and full boot doesn't change anything. Not using any save files either. Nothing changes between Direct3D11, Direct3D9 or OpenGL, both hardware and software.
The only improvement I've found from changing settings is that preset 6 makes these stages last about... a couple of seconds longer than they normally would before the hang. Not quite sure where else to go from here...
There seem to be a couple of topics for this game through the forum search with these exact issues, though most all of them seemed to have died without a response. (trust me, I've tried the solutions posted in them as well)
I've attached screenshots of where each stage freezes at. The blue bar at the top signals where in the song it takes place.
Code:
Loading language translation databases for 'English (Australia)' [en_AU]
pcsx2_Main not found -- translation dictionary may be incomplete.
pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 4044 MB
CPU name = Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 3.408 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fbae3ff
x86EFlags = 28100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
Loading language translation databases for 'English (Australia)' [en_AU]
pcsx2_Main not found -- translation dictionary may be incomplete.
pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\gsdx32-sse4.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\lilypad.dll
Binding SPU2: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\spu2-x.dll
Binding CDVD: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\cdvdGigaherz.dll
Binding USB: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\USBnull.dll
Binding FW: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\FWnull.dll
Binding DEV9: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 149ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D9 (Software mode)
NVIDIA GeForce GTX 960 (9.18.13.5012)
Opening CDVD
isoFile open ok: C:\Users\User\Desktop\emulation\PCSX2\games\Dance Summit 2001 - Bust A Move\Dance Summit 2001 - Bust A Move.bin
Image type = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (309029 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\User\Desktop\emulation\PCSX2\PCSX2 1.4.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan v02.00(14/06/2004) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100905,ROMconf,PS20200JC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.29;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPM_620.29;1) Game CRC = 0xF881A604, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.29;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPM_620.29;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPM_620.29;1
0 00200000 000aebef ............
Loaded, cdrom0:¥SLPM_620.29;1
start address 0x200008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥RSPU2DRV.IRX;1 args 0 arg
rspu2 driver module version 1.2.1 (C)SCEI
Exit rsd_main_main
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
sdr driver version 1.4.0 (C)SCEI
Exit rsd_main
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥SOUNDMAN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Running the game from the disc itself gives no differences, using fast boot and full boot doesn't change anything. Not using any save files either. Nothing changes between Direct3D11, Direct3D9 or OpenGL, both hardware and software.
The only improvement I've found from changing settings is that preset 6 makes these stages last about... a couple of seconds longer than they normally would before the hang. Not quite sure where else to go from here...
There seem to be a couple of topics for this game through the forum search with these exact issues, though most all of them seemed to have died without a response. (trust me, I've tried the solutions posted in them as well)
I've attached screenshots of where each stage freezes at. The blue bar at the top signals where in the song it takes place.