Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dbz budokai tenkaichi problem
#1
Hi to all, i ve got a problem with tenkaichi 3... the fps are good and the emulator works perfectly expect one thing.... when i move my character,
the map blurs very much... it look like a blur effect but is more intense, its insopportable...
Anyone can help me with this problem? 1000 thanks  Biggrin Tongue
Reply

Sponsored links

#2
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
i've got a laptop with i7 4720hq a nvidia 950m 8gb ram
i use the last version of pcsx2, i tryed with the older but the problem is the same
i use the default settings, when i changed them the problem was the same so i reset.
i'm playing dbz budokai tenkaichi 3 by iso, tryed also by dvd but same results
Reply
#4
Quote:i use the last version of pcsx2, i tryed with the older but the problem is the same
latest GIT or latest stable ?
anyways, tried setting skipdraw hack to 1 ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
(08-29-2016, 12:02 PM)jesalvein Wrote: latest GIT or latest stable ?
anyways, tried setting skipdraw hack to 1 ?

Yeah
Reply
#6
(08-29-2016, 01:25 PM)fiabiokh Wrote: Yeah
I tryed to play with other iso... and only the ntsc work fine... so it's a frame rate set problem, i must set the pal mode framerate at 60 fps from 50 

EDIT: did it but didn't resolved... other way?
Reply
#7
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#8
(08-29-2016, 02:04 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 10240), 64-bit
Physical RAM     =  7632 MB
CPU name         =  Intel® Core™ i7-4720HQ CPU @ 2.60GHz
Vendor/Model     =  GenuineIntel (stepping 03)
CPU speed        =  2.590 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7dfafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding   GS: D:\giochi\PS2\Plugins\gsdx32-avx.dll 
Windows 10.0.10240
Binding  PAD: D:\giochi\PS2\Plugins\lilypad.dll 
Binding SPU2: D:\giochi\PS2\Plugins\spu2-x.dll 
Binding CDVD: D:\giochi\PS2\Plugins\cdvdGigaherz.dll 
Binding  USB: D:\giochi\PS2\Plugins\USBnull.dll 
Binding   FW: D:\giochi\PS2\Plugins\FWnull.dll 
Binding DEV9: D:\giochi\PS2\Plugins\DEV9null.dll 
(GameDB) 9693 games on record (loaded in 204ms)
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.10240
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\giochi\PS2\giochi\DragonBall Z - Budokai Tenkaichi 3 (Europe, Australia) (En,Ja,Fr,De,Es,It).iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1562320 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: Direct3D11 (Hardware mode)
McdSlot 0 [File]: C:\Users\fiabiokh\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\fiabiokh\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_549.45;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_549.45;1) Game CRC = 0xA422BB13, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_549.45;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_549.45;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_549.45;1
1 00100000 001c4390 .............................
2 002c4400 0003c1ee .....
Loaded, cdrom0:¥SLES_549.45;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥DBCMAN.IRX;1 args 0 arg 
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥SIO2D.IRX;1 args 0 arg 
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥DS2U_D.IRX;1 args 0 arg 
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg 
SDR driver version 4.0.1 © SCEI
 Exit rsd_main 
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IRX¥MODHSYN.IRX;1 args 0 arg 
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IRX¥MODSESQ2.IRX;1 args 0 arg 
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IRX¥CDVDSTM.IRX;1 args 0 arg 
loadmodule: id 35, ret 2
loadmodule: fname cdrom0:¥IRX¥SOUNDS.IRX;1 args 0 arg 
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IRX¥CRI_ADXI.IRX;1 args 0 arg 
CRI ADX Driver Ver.9.71(Dec 13 2005 21:36:53)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 37, ret 2
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
SDR callback thread created
[SESQ] : SesqInit()       : 
[SESQ] : SesqSetVolume()  : [port_bit=ff vol=127]
DVCI: "PZS3EU0.AFS" found.
DVCI: "PZS3EU1.AFS" found.
DVCI: "PZS3EU2.AFS" found.
DVCI: "ZS3EUOP.PSS" found.
DVCI: "ZS3EUOP_PAL.PSS" Not found.
DVCI: "ZS3EUOP.ADX" found.
DVCI: "ZS3EUED.PSS" found.
DVCI: "ZS3EUED_PAL.PSS" Not found.
DVCI: Total 6 files.
DVCI: Warning, Can't load all cache file.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x00174600
PS2RNA: sceSifAllocIopHeap(2256) ret=0x001b5700
PS2RNA: sceSifAllocIopHeap(16448) ret=0x001b6000
[SESQ] : SesqSet()        : [port_num=0 spu_addr=5010 hd_addr=1ba100 sq_addr=1811456]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       0]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  0, cpu_id=       0 iop_id=f8000000]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       1]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=       1 iop_id=f8000001]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  4, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       2]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  4, cpu_id=       2 iop_id=f8000002]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  5, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       3]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  5, cpu_id=       3 iop_id=f8000003]
[SESQ] : SesqSet()        : [port_num=1 spu_addr=da10 hd_addr=1ba600 sq_addr=1817088]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       4]
[SESQ] : SesqPlay()       : [port_num=1 sesq= 56, loop=0, vol= 112, pan= 64, pitch=   0 cpu_id=       5]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=       4 iop_id=f8000004]
[SESQ] : SesqUpdate()     : se end. [port_num=1, sesq= 56, cpu_id=       5 iop_id=f8010005]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       6]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  4, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       7]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=       6 iop_id=f8000006]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  4, cpu_id=       7 iop_id=f8000007]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       8]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=       9]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  0, cpu_id=       8 iop_id=f8000008]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=       9 iop_id=f8000009]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      10]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      10 iop_id=f800000a]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      11]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      12]
[SESQ] : SesqOutput()     : [mono=0]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  5, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      13]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  0, cpu_id=      11 iop_id=f800000b]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      12 iop_id=f800000c]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  5, cpu_id=      13 iop_id=f800000d]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      14]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      15]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  0, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      16]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  0, cpu_id=      14 iop_id=f800000e]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  0, cpu_id=      15 iop_id=f800000f]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      17]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  0, cpu_id=      16 iop_id=f8000010]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      17 iop_id=f8000011]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      18]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      18 iop_id=f8000012]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      19]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      19 iop_id=f8000013]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      20]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      20 iop_id=f8000014]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      21]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      22]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      23]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      24]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      21 iop_id=f8000015]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      25]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      26]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      22 iop_id=f8000016]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      23 iop_id=f8000017]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      24 iop_id=f8000018]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      25 iop_id=f8000019]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      26 iop_id=f800001a]
[SESQ] : SesqPlay()       : [port_num=0 sesq=  1, loop=0, vol= 108, pan= 64, pitch=   0 cpu_id=      27]
[SESQ] : SesqUpdate()     : se end. [port_num=0, sesq=  1, cpu_id=      27 iop_id=f800001b]
[SESQ] : SesqFree()       : [port_num=1]
[SESQ] : SesqSet()        : [port_num=2 spu_addr=da10 hd_addr=1ba600 sq_addr=1817600]
[SESQ] : SesqSet()        : [port_num=3 spu_addr=8f910 hd_addr=1bc600 sq_addr=1822208]
[SESQ] : SesqSet()        : [port_num=4 spu_addr=a3110 hd_addr=1bd600 sq_addr=1828608]
[SESQ] : SesqSet()        : [port_num=5 spu_addr=132110 hd_addr=1bef00 sq_addr=1834752]
(FrameLimiter) Turbo ENABLED.
(UpdateVSyncRate) FPS Limit Changed : 100,00 fps
(FrameLimiter) Turbo DISABLED.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
[SESQ] : SesqStopAll()    : [port_bit=3c]
[SESQ] : SesqMute()       : [port_bit=3c flg=0]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 30, loop=0, vol= 127, pan= 43, pitch=   0 cpu_id=      28]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 30, loop=0, vol= 118, pan= 46, pitch=   0 cpu_id=      29]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 30, cpu_id=      28 iop_id=f802001c]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 30, cpu_id=      29 iop_id=f802001d]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 31, loop=0, vol= 127, pan= 34, pitch=   0 cpu_id=      30]
[SESQ] : SesqPlay()       : [port_num=5 sesq= 27, loop=0, vol= 127, pan= 33, pitch=   0 cpu_id=      31]
[SESQ] : SesqUpdate()     : se end. [port_num=5, sesq= 27, cpu_id=      31 iop_id=f805001f]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 31, cpu_id=      30 iop_id=f802001e]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 30, loop=0, vol= 127, pan= 43, pitch=   0 cpu_id=      32]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 30, loop=0, vol= 127, pan= 80, pitch=   0 cpu_id=      33]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 30, cpu_id=      32 iop_id=f8020020]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 30, cpu_id=      33 iop_id=f8020021]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 49, loop=0, vol= 127, pan= 34, pitch=   0 cpu_id=      34]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 30, loop=0, vol= 127, pan= 34, pitch=   0 cpu_id=      35]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 49, cpu_id=      34 iop_id=f8020022]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 30, loop=0, vol= 127, pan= 20, pitch=   0 cpu_id=      36]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 30, cpu_id=      35 iop_id=f8020023]
[SESQ] : SesqPlay()       : [port_num=5 sesq= 34, loop=0, vol= 127, pan= 29, pitch=   0 cpu_id=      37]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 16, loop=0, vol= 125, pan= 32, pitch=   0 cpu_id=      38]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 30, cpu_id=      36 iop_id=f8020024]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 30, loop=0, vol= 122, pan= 33, pitch=   0 cpu_id=      39]
[SESQ] : SesqUpdate()     : se end. [port_num=5, sesq= 34, cpu_id=      37 iop_id=f8050025]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 27, loop=0, vol= 122, pan= 27, pitch=   0 cpu_id=      40]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 16, cpu_id=      38 iop_id=f8020026]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 30, cpu_id=      39 iop_id=f8020027]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 30, loop=0, vol= 127, pan= 25, pitch=   0 cpu_id=      41]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 46, loop=0, vol= 127, pan= 24, pitch=   0 cpu_id=      42]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 27, cpu_id=      40 iop_id=f8020028]
[SESQ] : SesqPlay()       : [port_num=5 sesq= 18, loop=0, vol= 127, pan= 23, pitch=   0 cpu_id=      43]
[SESQ] : SesqPlay()       : [port_num=2 sesq=  0, loop=0, vol= 127, pan= 79, pitch=   0 cpu_id=      44]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 46, cpu_id=      42 iop_id=f802002a]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 30, cpu_id=      41 iop_id=f8020029]
[SESQ] : SesqUpdate()     : se end. [port_num=5, sesq= 18, cpu_id=      43 iop_id=f805002b]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq=  0, cpu_id=      44 iop_id=f802002c]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 30, loop=0, vol= 125, pan= 38, pitch=   0 cpu_id=      45]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 30, cpu_id=      45 iop_id=f802002d]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 30, loop=0, vol=  90, pan= 39, pitch=   0 cpu_id=      46]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 30, cpu_id=      46 iop_id=f802002e]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 49, loop=0, vol=  94, pan= 39, pitch=   0 cpu_id=      47]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 30, loop=0, vol=  95, pan= 40, pitch=   0 cpu_id=      48]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 26, loop=0, vol= 101, pan= 40, pitch=   0 cpu_id=      49]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 49, cpu_id=      47 iop_id=f802002f]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 30, loop=0, vol= 110, pan= 41, pitch=   0 cpu_id=      50]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 30, cpu_id=      48 iop_id=f8020030]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 26, cpu_id=      49 iop_id=f8020031]
[SESQ] : SesqPlay()       : [port_num=5 sesq= 33, loop=0, vol= 127, pan= 24, pitch=   0 cpu_id=      51]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 16, loop=0, vol= 127, pan= 24, pitch=   0 cpu_id=      52]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 30, cpu_id=      50 iop_id=f8020032]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 30, loop=0, vol= 127, pan= 20, pitch=   0 cpu_id=      53]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 27, loop=0, vol= 127, pan= 94, pitch=   0 cpu_id=      54]
[SESQ] : SesqUpdate()     : se end. [port_num=5, sesq= 33, cpu_id=      51 iop_id=f8050033]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 16, cpu_id=      52 iop_id=f8020034]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 30, cpu_id=      53 iop_id=f8020035]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 27, cpu_id=      54 iop_id=f8020036]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 28, loop=0, vol= 127, pan=106, pitch=   0 cpu_id=      55]
[SESQ] : SesqPlay()       : [port_num=5 sesq= 34, loop=0, vol= 127, pan= 94, pitch=   0 cpu_id=      56]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 16, loop=0, vol= 127, pan= 94, pitch=   0 cpu_id=      57]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 30, loop=0, vol= 127, pan= 94, pitch=   0 cpu_id=      58]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 24, loop=0, vol= 126, pan= 95, pitch=   0 cpu_id=      59]
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Software mode)
Loading GS
[SESQ] : SesqUpdate()     : se end. [port_num=5, sesq= 34, cpu_id=      56 iop_id=f8050038]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 30, loop=0, vol= 117, pan= 94, pitch=   0 cpu_id=      60]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 27, loop=0, vol= 127, pan= 92, pitch=   0 cpu_id=      61]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 16, cpu_id=      57 iop_id=f8020039]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 30, cpu_id=      58 iop_id=f802003a]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 24, cpu_id=      59 iop_id=f802003b]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 30, cpu_id=      60 iop_id=f802003c]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 28, cpu_id=      55 iop_id=f8020037]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 27, cpu_id=      61 iop_id=f802003d]
[SESQ] : SesqPlay()       : [port_num=5 sesq= 33, loop=0, vol=  89, pan= 88, pitch=   0 cpu_id=      62]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 15, loop=0, vol=  92, pan= 86, pitch=   0 cpu_id=      63]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 16, loop=0, vol=  90, pan= 87, pitch=   0 cpu_id=      64]
[SESQ] : SesqUpdate()     : se end. [port_num=5, sesq= 33, cpu_id=      62 iop_id=f805003e]
[SESQ] : SesqPlay()       : [port_num=5 sesq= 34, loop=0, vol=  90, pan= 89, pitch=   0 cpu_id=      65]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 15, loop=0, vol=  90, pan= 90, pitch=   0 cpu_id=      66]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 16, loop=0, vol=  92, pan= 90, pitch=   0 cpu_id=      67]
[SESQ] : SesqUpdate()     : se end. [port_num=5, sesq= 34, cpu_id=      65 iop_id=f8050041]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 15, cpu_id=      63 iop_id=f802003f]
[SESQ] : SesqPlay()       : [port_num=5 sesq= 33, loop=0, vol=  93, pan= 90, pitch=   0 cpu_id=      68]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 15, loop=0, vol=  95, pan= 90, pitch=   0 cpu_id=      69]
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D11 (Hardware mode)
Loading GS
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 16, cpu_id=      64 iop_id=f8020040]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 27, loop=0, vol= 106, pan= 90, pitch=   0 cpu_id=      70]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 30, loop=0, vol=  99, pan= 89, pitch=   0 cpu_id=      71]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 27, loop=0, vol= 126, pan= 65, pitch=   0 cpu_id=      72]
[SESQ] : SesqUpdate()     : se end. [port_num=5, sesq= 33, cpu_id=      68 iop_id=f8050044]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 15, cpu_id=      66 iop_id=f8020042]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 17, loop=0, vol= 127, pan= 60, pitch=   0 cpu_id=      73]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 16, cpu_id=      67 iop_id=f8020043]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 27, loop=0, vol= 126, pan= 66, pitch=   0 cpu_id=      74]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 27, loop=0, vol= 127, pan= 51, pitch=   0 cpu_id=      75]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 15, cpu_id=      69 iop_id=f8020045]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 30, cpu_id=      71 iop_id=f8020047]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 27, cpu_id=      70 iop_id=f8020046]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 27, cpu_id=      72 iop_id=f8020048]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 17, cpu_id=      73 iop_id=f8020049]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 27, cpu_id=      74 iop_id=f802004a]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 24, loop=0, vol= 127, pan= 79, pitch=   0 cpu_id=      76]
[SESQ] : SesqPlay()       : [port_num=2 sesq= 46, loop=0, vol= 127, pan= 80, pitch=   0 cpu_id=      77]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 27, cpu_id=      75 iop_id=f802004b]
[SESQ] : SesqPlay()       : [port_num=5 sesq= 16, loop=0, vol= 127, pan= 82, pitch=   0 cpu_id=      78]
[SESQ] : SesqPlay()       : [port_num=4 sesq=  5, loop=0, vol= 127, pan= 68, pitch=   0 cpu_id=      79]
[SESQ] : SesqPlay()       : [port_num=2 sesq=  2, loop=0, vol= 127, pan= 80, pitch=   0 cpu_id=      80]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq= 46, cpu_id=      77 iop_id=f802004d]
[SESQ] : SesqUpdate()     : se end. [port_num=5, sesq= 16, cpu_id=      78 iop_id=f805004e]
[SESQ] : SesqUpdate()     : se end. [port_num=4, sesq=  5, cpu_id=      79 iop_id=f804004f]
[SESQ] : SesqUpdate()     : se end. [port_num=2, sesq=  2, cpu_id=      80 iop_id=f8020050]
[SESQ] : SesqPlay()       : [port_num=2 sesq=  3, loop=0, vol= 127, pan= 77, pitch=   0 cpu_id=      81]
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Reply
#9
did you try OGL renderer ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#10
(08-29-2016, 02:30 PM)jesalvein Wrote: did you try OGL renderer ?

what is it?
Reply




Users browsing this thread: 1 Guest(s)