05-06-2011, 01:35 PM
OK I've spent a really long time trying to get it to work. First thing i did was enable EE cache and set it to interpeter then booted. It ran at 2.3-3fps on my Q6600. I had no speedhacks or gamefixes enabled. I waited for 1 hour until i gave up. That's about 150 game seconds. Should be long enough to see something right. I enabled everything in the console and the last part was
Quote:loadmodule: id 31, ret 0I checked exactly when the last console messeged popped and it was 80 seconds in and the last 59 minutes were a waste. and Nothing out of the ordinary as far as i can tell. Also tried software renderer only to achieve the exact same results. With the VU0 and VU1 at interpeter the
loadmodule: fname cdrom0:¥MODULES¥TLSNDDRV.IRX;1 args 0 arg
DvdRead: Reading Sector 413(8 Blocks of Size 2064) at Speed=4x
DvdRead: Reading Sector 453(8 Blocks of Size 2064) at Speed=4x
DvdRead: Reading Sector 461(8 Blocks of Size 2064) at Speed=4x
DvdRead: Reading Sector 469(8 Blocks of Size 2064) at Speed=4x
DvdRead: Reading Sector 477(8 Blocks of Size 2064) at Speed=4x
DvdRead: Reading Sector 485(8 Blocks of Size 2064) at Speed=4x
DvdRead: Reading Sector 493(2 Blocks of Size 2064) at Speed=4x
DvdRead: Reading Sector 495(1 Blocks of Size 2064) at Speed=4x
loadmodule: id 32, ret 0
CdRead: Reading Sector 495(32 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 50891(32 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 50923(32 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 50955(32 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 50987(32 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 51019(32 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 51051(32 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 51083(23 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 51106(4 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 51110(32 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 51142(32 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 51174(32 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 51206(3 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 51209(2 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 51211(220 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 50587(220 Blocks of Size 2048) at Speed=24x
CdRead: Reading Sector 50807(36 Blocks of Size 2048) at Speed=24x
Quote:(pxEvtQueueauseCoreThread) Posting event! (pending=0, idle=0)
(pxEvtQueueauseCoreThread) Executing... [Cancelable]
(pxEvtQueueauseCoreThread) Event completed in 375ms
this part repeats over and over and over again with a random ms
Quote:(pxEvtQueueauseCoreThread) Posting event! (pending=0, idle=0)doesn't show up. Since refraction said EE chache needs to be enabled at the loading parts does that mean it can be disabled during fights if by some miracle it booted? And what's the EE chache exactly and why is it so slow? I know the ps2 is a really complex console but what possibly could be this slow?
(pxEvtQueueauseCoreThread) Executing... [Cancelable]
(pxEvtQueueauseCoreThread) Event completed in 375ms