Dead or Alive 2 [SCES 50003] (E)
#1
status=5;
version=1.5.0;
console=PS2;
crc=7A51F86E;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
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#2
PC Specs:

CPU: Intel Core i7 @ 3.8Ghz
GPU: Nvidia GTX 570 1368MB

Build Description: PCSX2 1.1.0 r5829
If other please specify: N/A

BIOS Used: Europe v01.70(27/02/2003) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): little

Comments:

Still Nothing. Game will require a patch to run however i'm not sure how to port the patch from other versions currently.

Bugs:

Emulator crashes on startup.

Status
Nothing
[Image: ref-sig-anim.gif]

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#3
PC Specs:

CPU: Intel Core i7-4710MQ
GPU: Nvidia GTX 860m 2048MB

Build Description: PCSX2 1.5.0-dev-1987-ge911949

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/Zero

Speedhacks Used:

INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack

Gamefixes Used:

automatic gamefixes

Amount of testing done (little/medium/much/completed-game): completed-game

Comments:

Works perfectly fine.

Bugs:

Emulator crashes without automatic gamefixes

Status
Playable
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#4
Dead or Alive 2 - Hardcore [SLES 50003]

PC Specs:

CPU: AMD Phenom II X4 965 @ 4.00Ghz
GPU: Nvidia GTX 1050

Build Description: pcsx2-v1.5.0-dev-2296-g333e0cc82 - Win
If other please specify: N/A

BIOS Used: EU v02.20(20/06/2005) Console


GS: GSdx32-SSE2.dll [GSdx 20180225165057 (MSVC 19.00 SSE2/SSE2) 1.1.0]
PAD: LilyPad.dll [LilyPad (20180225165057) 0.12.1]
SPU2: Spu2-X.dll [SPU2-X 20180225165057 2.0.0]
CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180225165057 0.11.0]
USB: USBnull.dll [USBnull Driver 20180225165057 0.7.0]
FW: FWnull.dll [FWnull Driver 20180225165057 0.7.0]
DEV9: DEV9null.dll [DEV9null Driver 20180225165057 0.5.0]



EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Default

Gamefixes Used:
N/A

Amount of testing done (little/medium/much/completed-game): little

Comments:
Used custom patch, instead of automatic gamefixes workaround. This fixed sounds effects. Work fine also on PCSX2 1.4.0

Used pnach:
Code:
patch=0,EE,002b4c44,word,24060000
patch=1,IOP,001D77E4,word,27C40010
patch=1,IOP,001D77E8,word,0C0032B7
patch=1,IOP,001D77EC,word,00000000


Bugs:
None. Sounds work fine.

Status
Playable

Small note about previous 1jn14r report, is impossible there are no bugs with sound as auto game fixes remove loading them. 
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#5
It seems some sounds don't load specifically in the menus and startup. There is still sound in music and fighting effects
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#6
1jn14r can you use above patch to check if it fixes all sounds for you too?
[Image: newsig.jpg]
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#7
Yes it does, previously the sound effects for navigating through the menus were missing, all other sounds were fine. All sounds work with the custom patch. It's a subtle difference I didn't pick up on.
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#8
Is the pnach safe, perhaps I can add it to master.

edit:What about the old Gamefix workaround ?
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
GPU: GTX1070 8GB GDDR5
OS: Windows 10 Pro 64bit
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#9
Wait, do i understand right ? Does this mean DOA2: Hardcore is finally properly playable on PCSX2 ? (with all sounds i mean)
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#10
I pushed a new commit that contains the new patch for this version of the game.
https://github.com/PCSX2/pcsx2/commit/78...e086a7ab4d

It was tested by refraction.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
GPU: GTX1070 8GB GDDR5
OS: Windows 10 Pro 64bit
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