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Destroy All Humans Graphical Errors
#1
For the game listed above I am receiving what appears to be filtering errors. I have seen one other user post a problem very similar to this but has not gotten an answer. The video configuration is set to hardware and plays slowly when the rendering setting is set to software. The game looks like this for every hardware option. Can someone help me?

Screenshots:
http://prntscr.com/5uzxr5
http://prntscr.com/5uzycj
http://prntscr.com/5uzzez

This is what the game should look like and does look like with the Abduction Beam equipped in some areas of the map.
http://prntscr.com/5uzyuk
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#2
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
Sorry, there's no known fix to this other than running in software mode.
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#4
(01-21-2015, 12:36 AM)jesalvein Wrote: In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
I didn't post any of these because it is a known problem with the game. I saw someone with complete different specifications from me having the same problem. I felt that it was not needed.

(01-21-2015, 12:50 AM)Coornio Wrote: Sorry, there's no known fix to this other than running in software mode.
Thank you for the reply. This is a saddening answer. :'(
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#5
just in case, try some of the hw hacks and try with different video backends to check whether the problem is solved.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

[Image: 84t1dRu.png]
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