Destruction Derby Arenas [SCES 50781] (E)
#1
status=5;
version=1.1.0;
console=PS2;
crc=83A82EA1;
img_t=1206192708j014;
img_f=1206192687j014;
wikiurl=Link;
Code:
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#2
PC Specs:

CPU: Intel Core i3-3220 @ 3.3Ghz
GPU: AMD Radeon HD7850 2GB
RAM: 4GB
OS: Windows 7 64 Bit

Build Description: PCSX2 1.1.0 SVN r5649
GSdx 5649 AVX
LilyPad 0.11.0
cdvdGigaherz 0.8.0
USBnull Driver 0.7.0
SPU2-X 2.0.0
DEV9null Driver 0.5.0
FWnull Driver 0.7.0

BIOS Used: Europe v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

INTC Spin Detection, Wait for Loop, mVU Flag Hack, MTVU Multi Threaded microVU1, EE Cyclerate 2, VU Cycle Stealing 1

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): completed-game

Comments:

Game plays fine on every track. Smooth gameplay, with minor FPS drops, that could occur. For full speed use 60FPS for PAL system in GS settings (hack it via ini file). HOWEVER, it plays correctly (with visible menus) only in software mode, which still makes it playable. I have sucessfully managed to unlock all characters, tracks and modifications for some vehicles. Game is fun, and I'd say it's one of "worth giving a a shot" title. I had some problems with it earlier, it never ran in software, nor hardware, but it finally runs fine, and it's finishable. I've set settings for emulator before i started Career in game, and finished it two days later, without changing any options. This version plays very similar to NTSC one that has been updated here over two months ago (I do have it too with exact region code).


Bugs:

White wheels on cars when set VU on Chop. When set VU on Closest, all rotating objects in game (like wheels on cars) seem to change size from smaller to bigger.
Menus doesn't show on Hardware mode, but game is perfectly playable in software mode, with very minor FPS drops on explosions, and sometimes on certain track parts.

Status
Playable

Screenshots:

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[Image: 34pkm06.jpg]
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