11-12-2012, 08:38 PM
For some reason I have been having a very frustrating problem with Devil May Cry 3-Dante's Awakening Special Edition. It gets through the opening and starting cut scene with absolutely no problem, I even get 60 fps averages, but as SOON as I start the first fight, Dante's hands, lower body, and the enemies' clothes disappear.
I am running Windows 7 64-bit
Intel Core i5 2450M CPU @ 2.50 GHz (Sandy Bridge)
Graphics Card: Intel HD Graphics 3000 (GT2+)
Currently I am using PCSX2 1.0 r5350
All Default plugins
GSdx (sse4.1)Direct3D10 Hardware version with Texture Filtering, 8-bit texture, Logarithmic Z, and Alpha correction checked...I also have Interlacing set to Bob tff.
The only other thing changed in Emulation settings is that I enabled MTVU in the speedhacks section.
Is there anything else that I need to do to fix this problem? The game runs at a near constant 60fps, I just need to be able to see Dante's legs and the full graphics for the enemies. Any solutions?
I am running Windows 7 64-bit
Intel Core i5 2450M CPU @ 2.50 GHz (Sandy Bridge)
Graphics Card: Intel HD Graphics 3000 (GT2+)
Currently I am using PCSX2 1.0 r5350
All Default plugins
GSdx (sse4.1)Direct3D10 Hardware version with Texture Filtering, 8-bit texture, Logarithmic Z, and Alpha correction checked...I also have Interlacing set to Bob tff.
The only other thing changed in Emulation settings is that I enabled MTVU in the speedhacks section.
Is there anything else that I need to do to fix this problem? The game runs at a near constant 60fps, I just need to be able to see Dante's legs and the full graphics for the enemies. Any solutions?