(11-05-2023, 09:11 AM)jesalvein Wrote: being able to use keyboard and a controller ?
being able to use different controllers on the same player ?
that said, PRs welcome. that project is still open source, and your coding skills are welcome
You're already able to use a keyboard and a controller, i.e. map some buttons to the gamepad and other buttons to the keyboard for same player's controls. But the usefulness of mapping the same PS2 button to more than one gamepad / keyboard binding would surely be give each binding a different sensitivity.
Like for example, Metal Gear Solid 2, the aiming of the gun and the shooting of the gun. If you don't have a gamepad with pressure sensitive face button support or an actual DS2/DS3, then you would need to map one binding of the X button to one sensitivity (to aim) and another binding of the X button to a different sensitivity (to shoot).
I don't have much experience in making coding changes myself to the PCSX2 QT builds, though I would very much like to learn. But perhaps it is better to open a Pull Request to see if the coders who developed the PAD functionality could assist me on this.
Earlier this year, we were not sure if there would ever be individual button sensitivities implemented into the QT builds, and to our delight they added it, and it is such a beautiful thing. But now that they laid the groundwork to have individual button sensitivities, it would only enhance this feature to be able to set sensitivity per binding as well.
Would you support me on making this adjustment? Do you agree that it would be an important addition to the already wonderful per button sensitivity feature?