(10-18-2009, 11:06 PM)Karas Wrote:
(10-18-2009, 02:26 AM)Koji Wrote: PC gaming scene always goes apeshit for new directX versions even when the vast majority of games don't use them, or use equivalent shaders that available in previous versions.
D11 is much different and have new cool features. Only GPGPU is worth it..
Quote:Microsoft unveiled Direct3D 11 at the Gamefest 08 event in Seattle, with the major scheduled features including GPGPU support (DirectCompute), tessellation support, and improved multi-threading support to assist video game developers in developing games that better utilize multi-core processors. Parts of the new API such as multi-threaded resource handling can be supported on Direct3D 9/10/10.1-class hardware. Hardware tessellation and Shader Model 5.0 will require Direct3D 11 supporting hardware.
P.S. Also dont forget emulation, in past if you had D10 game and D9 card it wont run, now D11 game will run on D10 card and emulate or disable the unsupported features.
lol, DX11 can send naked hookers round and you all snort coke for free, contain the meaning of life and the universe itself, or even predict next week's lottery numbers, if the Devs don't support it then it's no better than a glorified DX9 card.
Like I've said in the past, the money is in the Consoles, the Ipod Touch/IPhone, and even the mobiles, it's not in the ever-shrinking PC market. Any Dev making a game where a DX11-based PC is the main development platform, is taking a huge risk getting their investment back.
Whats really funny is that Devs like Naughty Dog are squeezing more out of DX9 tech, thats 2 generations old, with Uncharted 2 on PS3, than PC devs are out of DX10 and DX11, although its obviously too early to tell with DX11.
And, although I know I will enjoy Stalker: Call of Pripyat, I'm not going to miss a few "rounder" items that a few PC nerds are currently drooling over, across the interweb.