DirectX DLLs required by PCSX2
#1
I want to make my installation of PCSX2 portable, and so I can use it on computers that require administrative privelages (like library computers). The only obstacle barring me from full portability is having to update DirectX, which wouldn't be a problem if it weren't for said administrative privelages.

I know putting certain d3dx9/10/11 DLL files inside the PCSX2 folder works, because I've tried it before. I'd just like to know which specific DLLs the emulator requires, for future reference.

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#2
pcsx2 need
gnu_gettext.dll
w32pthreads.dll
msvcr90.dll
mscrp90.dll
but the last two most likely wont be enough just to place them inside pcsx2 directory.There are some more but I doubt that windows which is able to run PS2 games on pcsx2 won't have them(it it possible those two files to be there too)
#3
Those aren't DirectX libraries, those are libraries specific for PCSX2 you put in the PCSX2 folder I think.

I don't recommend just dropping DirectX files into C:\Windows\System32\

It does work most of the time, but it is a quick fix when a quick fix isn't that necessary.

You should just go here: http://www.microsoft.com/downloads/detai...laylang=en

And download the full DirectX setup for your computer, and your DirectX will be completely up to date.

Just download that, package it, and keep it on a USB/flash card/hard drive for any time you do a reinstall of Windows.
Check out my snazzy Youtube channel, with many great PCSX2 emulation videos! Laugh http://www.youtube.com/user/curryking1 Laugh
#4
hey now it took me-a while to find this thread.. i hereby dub this the IMPORTANT thread cause people here are capable of giving results Laugh

ok so what i need to know is.. the bare minimum exact direct OR opengl-dlls to run.

and for Pete -sake ! can you guys make the program check for dlls within the root folder? i tried my usual method of direct x accelerating (using swiftshader direct x plugins) by puting the required (as asked for through the console info window) direct x dlls in step by step.

and NO i do NOT want to install the full dingus. im sorry but people dont understand what it means to be able to go from pc to pc with the configuration. i cannot reinstall 500 useless dlls when i only need 4 to get all playstation games to work.
________________________________________________________________________________________________________________________
long story short is : someone tell me where pcsx2 looks for its shared dlls AND OR tell me how to make-an .ini file to change the target lookin directory AND OR what exact directx or opengl/2 dlls it takes to get it to load all the way into an iso.
^^

post note :the opengl2 wrapper via the new guy[http://www.svenswrapper.de/english/downloads.html] runs MUCH faster than direct x .. easy 400 fps {best clamped at 100 for non super machines}
#5
make a new thread plizzz

you are bumping 2 years old thread
#6
(05-03-2012, 04:41 AM)kohaku2421 Wrote: make a new thread plizzz

you are bumping 2 years old thread

okTongue
#7
(05-03-2012, 04:26 AM)hyperdyne Wrote: hey now it took me-a while to find this thread.. i hereby dub this the IMPORTANT thread cause people here are capable of giving results Laugh

ok so what i need to know is.. the bare minimum exact direct OR opengl-dlls to run.

and for Pete -sake ! can you guys make the program check for dlls within the root folder? i tried my usual method of direct x accelerating (using swiftshader direct x plugins) by puting the required (as asked for through the console info window) direct x dlls in step by step.

and NO i do NOT want to install the full dingus. im sorry but people dont understand what it means to be able to go from pc to pc with the configuration. i cannot reinstall 500 useless dlls when i only need 4 to get all playstation games to work.
________________________________________________________________________________________________________________________
long story short is : someone tell me where pcsx2 looks for its shared dlls AND OR tell me how to make-an .ini file to change the target lookin directory AND OR what exact directx or opengl/2 dlls it takes to get it to load all the way into an iso.
^^

post note :the opengl2 wrapper via the new guy[http://www.svenswrapper.de/english/downloads.html] runs MUCH faster than direct x .. easy 400 fps {best clamped at 100 for non super machines}

reviving a 2yo thread is no "help"
better close this now!
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