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nintendo85: You have to have windows 7 installed and the SDK for DX11 (as the plugin currently uses the non-released version unless I misunderstood). Do a search of the forum for DX11 and you should get a link to the .dlls you need to run DX11... But there isn't any point right now in doing so. It's very alpha stage and there is currently zero benefit from running it over DX10.
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08-18-2009, 06:37 PM
(This post was last modified: 08-18-2009, 06:38 PM by DKTronics.)
(08-18-2009, 05:50 PM)Drakehash Wrote: With the introduction of this API, now will be more easy make ports from XBOX360 to pc. In other words, this was the standard API that most developerts where waiting (see how directx 10 was missed, not much games on that api because developerts on xbox360 modify the directx 9 api to do the same effects of directx 10).
Sorry my english, this is what i read yesterday
Sure, perhaps you would like to post a link to where devs are saying this ?
The 360 is DX9 hardware with a few minor DX10 extensions, and there is nothing on this hardware that cannot be ported to existing PC DX10, or even DX9 hardware, without any issues.
If you can prove otherwise, then post a link.
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