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Oh missed the title, DX11 eh. Yeah I think gabest said compute shaders are interesting for GSdx usage. Hardware multi threading will be pretty tough to implement though I believe..
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Is there any card that supports DX11 atm ??
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None that fully support it. They are planned for the end of this year or the beginning of the next.
And tessellation would be rather useless for PCSX2. As it needs to be written into the render just like SSAO cannot be used.
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how did you "run in DX11 mode"?!
Phenom II X4 940 3 Ghz / 8 gb RAM 800 / Geforce GTX 460 / win7 64
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Odd. My eVGA GeForce GTS 250 crashes in both DirectX 11 hardware and software modes, even with the most recent drivers.