Donald Duck - Quack Attack [SLES 50048] (E)
#1
status=5;
version=1.6.0;
console=PS2;
crc=F34ECBDC;
img_t=1200543613j08;
img_f=1200543605j08;
wikiurl=Link;
Code:
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i5-4690K @ 3.5 GHz
GPU: Nvidia GeForce GTX 1060 (6 GB)

Build Description: PCSX2 1.5.0-20180323133834

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL Hardware, Native, High Blending Accuracy, Bilinear (PS2) Texture Filtering

GSdx HW Hacks: None

Speedhacks Used:
Recommended

Gamefixes Used:
Automatic Game Fixes

Amount of testing done (little/medium/much/completed-game): medium

Comments:
Status is unchanged. Runs at full speed. This game does not like MTVU, it causes texture artifacts and random crashes.

Bugs:
Minor issues with shadows on characters, you can see it on Gyro's face in the opening cutscene, for example.

Status:
Playable
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#3
Status: Playable
Version: 1.6.0-20200506140834
GSdx: 20200506140834 (MSVC 19.25 AVX2) 1.2.0
SPU2: SPU2-X 20200506140834 2.0.0

CPU: Intel® Core™ i5-8600K
GPU: NVIDIA® GeForce GTX-1050Ti
BIOS: Japan v1.00 (17/01/2000) Console

Comments: Runs almost perfectly, between 50-60 FPS. Crashes occur occasionally when pausing and resuming emulation. A few textures and shaders do not work correctly at times, creating issues with shadows on characters.

Issues: Crashes occasionally when pausing and resuming emulation. A few shadows are displayed incorrectly.
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