Dragon Ball Z Budokai 2 small issues
#11
I am new to this SVN thing, so I can download the latest build or is there a specific build I should go for?
Can someone be kind to explain this SVN thing to me?

Btw.
@tallbender, thanks for your feedback!
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#12
I'm sorry for the double post, but I found out it's the GSdx plugin that's causing the issues with the trails, I ported the r4600 (0.1.15) version of GSdx into my plugins, used it and it solved the issues with the trails, while the hollowed-out characters are still present in the Character Select screen. Any solutions for this perhaps? Can someone link me to the newest version of GSdx? Thanks in advance!
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#13
(05-08-2012, 07:55 PM)SpeedPhantom Wrote: I'm using the PAL version, because the max limit is 50 FPS, and hence better performance.
Did you do ANY research on PCSX2? PAL is NOT faster than NTSC. in fact, is anything NTSC is faster..

also, use the LATEST svn. gsdx is included as well
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#14
Both Budokai(including Infinite World) and Budokai Tenkaichi series were made to work at same speed in both PAL and NTSC systems and in the end PAL versions of those games actually ARE less demanding/faster by around 20%.Tongue
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