Dragon Ball Z Budokai Tenkaichi 3 white shadow
#1
Hi all

I posted a previous thread and touched on my DBZ settings i felt i needed a new one on for this issue
http://forums.pcsx2.net/Thread-PS2-Emula...ore-frames

Im having a issue with Dragon Ball Z Budokai Tenkaichi 3 i get a white shadow that covers the map area and disappears around the main character. As in the above posted thread my settings for the video plugin settings i made the render direct x 11 and made the ps2 resolution 1920by1080, enabled shade boost, fxaa, fx shader and AA at 16x. All of which my pc can handle specs below. Speed hacks are enabled with everything at default.
I found a post here http://forums.pcsx2.net/Thread-Dragon-Ba...3-Problems

But tried the open GSDX.ini and add "allowhacks=1" on a new line. With no success/fix then there is something about buildbots i don't understand im using the latest PS2 emulator.

CPU
Intel Core i7 3770 @ 3.40GHz 38 °C
Ivy Bridge 22nm Technology

RAM
16.0GB Dual-Channel DDR3 @ 800MHz (11-11-11-28)
Motherboard
Gigabyte Technology Co., Ltd. Z77-HD3 (Intel Core i7-3770 CPU @(3.40GHz) 28 °C

Graphics
TOSHIBA-TV 40inch (1920x1080@60Hz)
3072MB ATI AMD Radeon HD 7900 Series (HD7970) (ATI AIB) 32°C

Hard Drives
1863GB Seagate ST2000DM001-1CH164 ATA Device (SATA) 38 °C
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#2
Try using this GSdx: http://www.mediafire.com/?fy2g4rfjyny8o9a

It's from miseru99 and you can find more stuff related to these games by him here: http://forums.pcsx2.net/Thread-Sparking-...ner-editor
[Image: newsig.jpg]
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#3
Hey bositman

Thank you for replying been sitting here waiting for some help, he doesn't really explain how to install the files and should i install the latest spark file or just your link
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#4
As in that other forum post didn't help thanks anyhow
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#5
I found the fix this is for anyone else who might encounter this problem

In video plugin settings i used these settings, added these options in the hack configuration which can be found by clicking configure

Alpha, half pixel offset, sprite, wildarmsoffset and AA16x.
Other settings i left adapter as default, renderer as direct3d11 hardware, interlacing as auto, custom resolution 1920by1080, enable shade boost, enable fxaa, enable fx shader, texture filtering fully checked and enable HW hacks.

This is the first and only PS2 game ill play on pc these settings worked me and hopefully for anyone else having weird outline and white shadow problems in DBZ BT3.
I dont know the true nature of how all this works but i used what common sense i have to do this

Game looks at amazing with custom resolution 1920by1080
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