PC Specs:
CPU: Intel Core i5-3570K @ 4.2GHz
GPU: Nvidia GTX 560ti 1GB
Windows 10 x64
Build Description:
PCSX2 1.5.0-2388 - Windows
BIOS Used:
USA v02.00(14/06/2004) Console
EE/VU Clamp modes:
Extra+Preserve Sign/Normal
EE/VU Rounding:
Chop/Chop
GSdx Settings:
Direct3D 11 (Hardware), 3x Native
GSdx HW Hacks:
Merge Sprite, Half-pixel Offset: Normal (Vertex)
Speedhacks Used:
Preset 2 - Safe (faster), fast CDVD
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game):
Completed (100% story + 100% weapons)
Performance:
60fps all the way thru using 3x native res on the 560ti. Higher res would slow down when special effects are happening.
Comments:
PCSX2:
Needs EE clamping set to "Extra+Preserve Sign" or "Full" for some characters and breakable objects to show correct colors. "Automatic Gamefixes" currently uses Normal so some of the characters and objects will have a blue/green/red tint when not supposed to.
GSdx:
"Merge Sprite" HW hack works well for the lines when upscaling.
"Half-pixel Offset: Normal (Vertex)" HW hack works for keeping the effects aligned correctly but adds a shiny border on top and left borders of the screen.
Custom resolution makes part of the screen disappear but "Large Framebuffer" can compensate for it... would recommend a internal resolution multiplier instead tho.
Game is too blurry even at the highest resolutions. Interlacing doesn't help either... I tried to use "Interlacing (None)" and "Wild Arms Offset" HW hack to have interlacing semi-removed which gains a bit of sharpness but it would mess up the alignment of effects with "Half-pixel Offset" and would have to correct it with "TC offset" instead so I wouldn't recommend it for anybody.
There's minimal Z-fighting here and there, mostly notorious on one specific room on Chapter 11 Verse 4 where there's writing on the walls. Only the software renderers seemed to fix that.
Status
Fully Playable