Drakengard [SLUS 20732] (U)
#1
status=5;
version=1.5.0;
console=PS2;
crc=9679D44C;
img_t=1200809967j08;
img_f=1200809959j08;
wikiurl=Link;
Code:
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:
CPU: Intel Core i5-3570K @ 4.2GHz
GPU: Nvidia GTX 560ti 1GB
Windows 10 x64

Build Description:
PCSX2 1.5.0-2388 - Windows

BIOS Used:
USA v02.00(14/06/2004) Console

EE/VU Clamp modes:
Full/Normal

EE/VU Rounding:
Chop/Chop

GSdx Settings:
Direct3D 11 (Hardware), 3x Native, Bilinear (PS2 Texture Filtering)

GSdx HW Hacks:
"Merge Sprite"

Speedhacks Used:
Preset 2 - Safe (faster), fast CDVD

Gamefixes Used:
N/A

Amount of testing done (little/medium/much/completed-game):
Completed (100% story + 100% weapons)


Performance:
60fps all the way thru using 3x native res on the 560ti. Higher res would slow down when special effects are happening.


Comments:
PCSX2:
Needs EE clamping set to None or Full for characters and breakable objects to show up. "Automatic Gamefixes" uses Full EE clamp as default.

GSdx:
"Merge Sprite" HW hack works well for the lines when upscaling.
Game is too blurry even at the highest resolutions. Interlacing doesn't help either... I had to use "Interlacing (None)" and "Wild Arms Offset" HW hack to have interlacing semi-removed which gains a bit of sharpness and used a texture sharpening shader and it still was plenty blurry...


Status
Fully Playable
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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