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Duplicate [Bug Report]007 Everything or Nothing (both EUR and NTSC)crash on the train mission
#1
tried both the eur and ntc version of the game,in both of them there's a mission where you drive a car and you must chase a train

in both of them ,once you jump a bridge and enter inside a tunnel,pcsx2 crash abruptly.

tried all config i could,switching between software and hardware opengl..nothing

here's the log


Code:
PCSX2 1.5.0-20160708215342 - compiled on Jul  8 2016
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 10586), 64-bit
    Physical RAM     =  16317 MB
    CPU name         =  Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  3.597 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbff
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\emu\EmuCR-Pcsx2-20140506\plugins\GSdx32-SSSE3.dll
    Binding  PAD: C:\emu\EmuCR-Pcsx2-20140506\plugins\LilyPad.dll
    Binding SPU2: C:\emu\EmuCR-Pcsx2-20140506\plugins\SPU2-X.dll
    Binding CDVD: C:\emu\EmuCR-Pcsx2-20140506\plugins\CDVDiso.dll
    Binding  USB: C:\emu\EmuCR-Pcsx2-20140506\plugins\USBnull.dll
    Binding   FW: C:\emu\EmuCR-Pcsx2-20140506\plugins\FWnull.dll
    Binding DEV9: C:\emu\EmuCR-Pcsx2-20140506\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9706 games on record (loaded in 142ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: OpenGL (Hardware mode)
    Opening CDVD
isoFile open ok: E:\ps2\007 - Everything or Nothing (Europe) (En,Es,It,Nl,Sv).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1703744 sectors)
    Opening USB
    Opening FW
    Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 750/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 368.39
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_get_texture_sub_image is available

Available VRAM:1608MB
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\alessandro\blank cards\mc.ps2
McdSlot 1 [File]: [is not memcard file]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v01.60(04/10/2001)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)
Frame buffer size set to  512x1280 (1536x3840)

PlayStation 2 ======== Hard reset boot
ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45
 CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_520.05;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_520.05;1) Game CRC = 0x5FFFDE40, EntryPoint = 0x01F00008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_520.05;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_520.05;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_520.05;1
0 01f00000 0002d84c ...
Loaded, cdrom0:¥SLES_520.05;1
start address 0x1f00008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Not found Cheats file: C:\emu\EmuCR-Pcsx2-20140506\cheats\5FFFDE40.pnach
Overall 0 Cheats loaded
Get Reboot Request From EE
ROM directory not found
GSdx Lookup CRC:5FFFDE40

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥USBD.IRX;1 args 0 arg
USB Driver (Version 1.1.0)
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MODULES¥USBKB.IRX;1 args 0 arg
USB Keyboard Driver 1.03
Max Keyboards : 2
Debug level : 0
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥MODULES¥SNDDRV.IRX;1 args 0 arg
loadmodule: id 34, ret 0
Set GS CRTC configuration. Interlace Interlaced. Field Type FIELD. Mode PAL  640x512 @ 50.000 (49.76)
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
(R5900) Re-executed ELF Entry point (ignored) [addr=0x01F00008]
loadmodule: fname cdrom0:¥MODULES¥DEV9.IRX;1 args 0 arg
open fail name ¥MODULES¥DEV9.IRX;1
loadmodule: id -203, ret 0
BondNetAddResetHandler 0
GetThreadId() returned 00000001
CreateSema() returned 24
CreateThread() returned 8
StartThread() returned 8
scePowerOffHandler() returned 00000000
Set GS CRTC configuration. Interlace Interlaced. Field Type FIELD. Mode PAL  640x512 @ 50.000 (49.76)
Shape  @ Addr: 0x00978df0 - Not New (240) Metalbin!
Shared @ Addr: 0x0097c120                          
Shared Text =
Please rebuild ALL your .ssh / sfn files with gx > 5.00
SuperVU1: Recompiler cache reset...
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Delete 0 Shaders, 83 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.

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#2
Is that a log from when the game crashed? I don't see any crash point in there.

Also does it happen when you use MicroVU? What about having GSDX in DX11 mode?
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#3
Please use a build from here http://buildbot.orphis.net
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#4
There already is a bug report about this issue, and some further crashes:
http://forums.pcsx2.net/Thread-Bug-Repor...thing-NTSC

Thank you for your report.
This bug report has now been marked as Duplicate since it has been reported already.

This thread will now be closed and moved in the Duplicate/Invalid/rejected bug reports subforum.




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