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The MTVU hack is in the speedhacks section of the emu config screen, it'll make use of a third core on any tri- or quadcore (or higher lol) processors, giving you a decent speed boost in most games, although for a few games it can actually break them (one game for me that gets broken with it is TimeSplitters: Future Perfect, but I don't need it anyway).
Steamroller will fix the multi-threading issues of the current Bulldozer CPU's, as well as making many other improvements which will give a great boost in performance. Theoretically I at least expect the Steamroller CPU's/APU's to catch up with Sandy Bridge at the least on raw performance in terms of single-core execution.
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Ok, so sorry for a double post but i just wanted to say that next time i'm going to just read stuff before asking questions, i forgot to move the slider, now with VU set to 2, i'm getting 80% and 40%VU with 60fps on shadow of the collosus.. and i thank everyone on here who helped me.
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For the topic poster, AMD claims you have a quad core processor...you don't. You have 4 integers processors, 2 schedualer, 2 floating point processors, two sets of L2 chache, and so on. In other words, you have two cores with each with 2 integer processors. Chances are PCSX2 uses the floating point processor, which there are only two of. That may have something to do with what you are seeing.
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This will be fixed in Stemroller supposedly.
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(06-04-2013, 07:53 PM)DaTankAC Wrote: This will be fixed in Stemroller supposedly.
No it won't, its fundamental to the architecture. They may make FPU sharing more effective, but they can't fix the problem without changing the architecture. Such a fix would
be a new architecture.
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