Posts: 7.449
Threads: 153
Joined: Dec 2008
Reputation:
125
Not only is the PS2 going to be fully emulated, but on top of it having Save States, 1080p, all around better graphics AA & AF, we can now fix the FPS slow downs in PS2 games?
YOU ARE A GOD!
|| Core i7 8700K @ 5.0GHZ || Gigabyte AUROS 1080 Ti 11GB @ 2050MHZ/12GHZ Memory || 32GB DDR4 @ 3000MHZ || 1TB Samsung Evo 850 SSD + 128GB 830 SSD || 4TB HDD + 1TB HDD || Windows 10 64-bit Professional || EVGA G3 850w PSU || MB: Z370 AORUS Gaming 5 ||
Posts: 1.353
Threads: 56
Joined: Jun 2011
Reputation:
35
Location: Vietnam
10-28-2011, 05:54 AM
(This post was last modified: 10-28-2011, 05:54 AM by Livy.)
Does the GS need to be overclocked as well? If my game faced frame drop, I would overclock the GPU, not CPU. CPU upgrade/overclocking does not help in gaming performance in most cases.
Posts: 7.449
Threads: 153
Joined: Dec 2008
Reputation:
125
It will increase the requirements for the emulator, I imagine, by a nice deal. CPU is just as important as CPU. YOu can be CPU limited. PCSX2 does not need a strong GPU.
|| Core i7 8700K @ 5.0GHZ || Gigabyte AUROS 1080 Ti 11GB @ 2050MHZ/12GHZ Memory || 32GB DDR4 @ 3000MHZ || 1TB Samsung Evo 850 SSD + 128GB 830 SSD || 4TB HDD + 1TB HDD || Windows 10 64-bit Professional || EVGA G3 850w PSU || MB: Z370 AORUS Gaming 5 ||
Posts: 7.414
Threads: 66
Joined: Nov 2008
Reputation:
122
Location: Germany
We don't really emulate the GS clock cycles, nor is it needed.
We can simulate that well enough by stalling GIF appropriately.
Posts: 195
Threads: 0
Joined: Feb 2009
Reputation:
5
The GS is currently effectively overclocked to infinity as we don't count cycles for it at all. This might be an issue, but surface switches in double buffered games (all games) can be detected so if we find that some games are drawing too much that's probably a better way to slow them down.