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08-02-2015, 02:59 PM
(This post was last modified: 08-02-2015, 02:59 PM by EpicJC.)
Hey gang,
I was changing the settings on version 1.2.1 and when I restarted the emulator I noticed that the Texture Filtering options was being ignored by the game. I turned off all the options and then turned all of them on and saw no graphical changes (Shade boost, Filtering, HW Hacks, etc.). The only thing I see does change is resolution/scaling.
Thinking of solutions, I uninstalled the emulator and temp files and after re-installing I see I am still having the same issue. It's frustrating as I legitimately don't know what else to do. I've also changed between Direct3D9 and 11 and have gotten the same result.
Is this an uncommon issue?
Thanks ahead of time.
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shade boost and those other options should take effect, please provide your GSdx.ini file.
on the mean time, please try the latest development version from here:
http://buildbot.orphis.net/pcsx2/index.php
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08-02-2015, 03:19 PM
(This post was last modified: 08-02-2015, 03:21 PM by Ryudo.)
Texture Filtering is definitely taking effect there in those screenshots.
What happens when you set it to full? (Can you show a screenshot with that option as well?)
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also, Anistropic Filtering 1X is same as disabled. I should remove that option to prevent confusion. I could notice the difference between those two screenshots.
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(08-02-2015, 03:25 PM)EpicJC Wrote: Could you clarify when you say "full" in regards to texture filtering? Can't say I've been working with PCSX2 for long.
that's a three state checkbox, you forgot about one state ( the checked one) which enables filtering on all textures whereas half state only does it where the actual game does it like the GS.
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08-02-2015, 03:51 PM
(This post was last modified: 08-02-2015, 03:52 PM by ssakash.)
Generally, AF should be more demanding than FXAA, since the sample count required for AF makes it quite intensive on the GPU bandwidth side. FXAA shouldn't be much demanding , the only other demanding settings are the higher modes in Blending unit accuracy if you're using Opengl (hardware mode).
PS: also the other demanding things are the upscalng feature and MSAA as pointed out by coornio. though remember, MSAA could cause issues on some games and Opengl doesn't support it yet.
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