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Epsxe 1.8 released
#1
didn't see that coming
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#2
Me neither O_O
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#3
that's it ( the thread ) no updates no logs just "this is weird" Huh
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#4
Interesting, this is on the heels of an Android port... wish they'd do an iOS one

http://www.epsxe.com/

In the meantime I'm sticking with Xebra, it feels the most like an actual PS1
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#5
So the king of PSX emus is back? Tongue2
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#6
Quote:Many fixes to the cd-rom decoder and core that fixed almost 150 games

Thats good to hear Smile Must have been all the bugs they had ;p It's always been pretty compatible.
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#7
Simple question...is this something that the plugins are responsible for or the ePSXe itself.
I don't know why but on a lot of emulators(including this one and not just for PS1),the CPU usage is always 50% or above(no matter what I do on ePSXe)

But for example on pSX,Gens32,SNES9x,PJ64 the CPU usage is a lot lower(even on pcsx2 sometimes)but ePSXe is always 50% or above no matter what plugins I use or what I'm doing(playing a game,inside the mc manager,screen in the game with nothing moving and so on)

On older version when I had a lot weaker pc,the cpu usage was the same and the games were running again at full speed.
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#8
Some of the most interesting changes (to me, anyway) are the changes to the SPU core.

Quote:- The internal SPU plugin has been updated to the 1.8.0 version. This version includes multiples fixes and add compatibility with a lot of
sound effects that were not properly supported before. Thanks goes to Shalma and Tikalat. The following games work better in this release: Um Jammer Lammy, Final Fantasy VII, Final Fantasy Tactics, Xenogears, Vagrant Story, Misadventures of Tron Bonne, Spyro 2 & 3, Vib Ribbon, Discworld Noir, Tales of Destiny, Extreme Ghostbuster, South Park Chef's Luv Shack, Silhouette, Thousand Arms, Adidas Power Soccer...

Those always kind of bugged me, and I remember it was a pita in general to get games like VS to sound properly across a variety of emus/plugins. Maybe I should replay it once more now ... Smile

Full release notes are here if you're interested.
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#9
Another intersting feature is the ability to run PSP converted PS1 pbps.
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#10
That certainly came out of nowhere lol. Guess I'll give it a shot later.

My CPU is always at 50% too. I guess that's just the emu using as much power as possible or something. It's probably not really putting too much of a strain on the CPU.
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