09-28-2016, 10:56 PM
Hello, everyone. Did a lot of extensive searching and I couldn't find a solution. I finally decided to make an account and ask you folks here.
PCSX2 1.4.0-20160105132032 (Also tried 1.5-dev with the 2013 VS, but not as extensive)
Win 7 64-bit
16gb Ram
i7-6700K CPU @ 4.00GHz (39c on load)
Nvidia GTX 1060 (52c)
The settings I found this to happen lest likely in is with the SSE2 GPU plugin instead of all the others (SS(S)E3/4, AVX(2))
D3D11 HW <=> OpenGL
Interlacing Auto
3x native
=====
SPU2-X WinXP-VS2013
=====
All speed-hacks enabled except Enable fast CDVD
EE 1
VU 0
My problem with PCSX2, at least with Final Fantasy XII (SLUS-20963), is that the game will slowdown (just for a little bit) during load times or a cut-scene. This only happens in hardware mode. I've tried a number of things including changing GPU and SPU plugins and combinations and to no avail (this includes speedhacks and the widescreen hack/cheat).
I'm sure this little stutter is normal and the game is very much playable, but I'm trying to get this to run as smooth as possible. I think my problem is that I am using a skylake CPU as I've run across some threads where Skylake and PCSX2 have some problems or lack of mTVU support (or something similar). Most of the problem (as indicated by sound distortion by that of frameskipping) happens when loading a new area, within a cut-scene, and ocassionally in combat (very beinning of the game and 3/4ths in).
Any input would be appreciated. Also worth noting that the IZJS version ran a bit smoother (very small decrease in less stutter), but had more notable graphical issues with the floor and shadows.
PCSX2 1.4.0-20160105132032 (Also tried 1.5-dev with the 2013 VS, but not as extensive)
Win 7 64-bit
16gb Ram
i7-6700K CPU @ 4.00GHz (39c on load)
Nvidia GTX 1060 (52c)
The settings I found this to happen lest likely in is with the SSE2 GPU plugin instead of all the others (SS(S)E3/4, AVX(2))
D3D11 HW <=> OpenGL
Interlacing Auto
3x native
=====
SPU2-X WinXP-VS2013
=====
All speed-hacks enabled except Enable fast CDVD
EE 1
VU 0
My problem with PCSX2, at least with Final Fantasy XII (SLUS-20963), is that the game will slowdown (just for a little bit) during load times or a cut-scene. This only happens in hardware mode. I've tried a number of things including changing GPU and SPU plugins and combinations and to no avail (this includes speedhacks and the widescreen hack/cheat).
I'm sure this little stutter is normal and the game is very much playable, but I'm trying to get this to run as smooth as possible. I think my problem is that I am using a skylake CPU as I've run across some threads where Skylake and PCSX2 have some problems or lack of mTVU support (or something similar). Most of the problem (as indicated by sound distortion by that of frameskipping) happens when loading a new area, within a cut-scene, and ocassionally in combat (very beinning of the game and 3/4ths in).
Any input would be appreciated. Also worth noting that the IZJS version ran a bit smoother (very small decrease in less stutter), but had more notable graphical issues with the floor and shadows.