Eureka Seven Vol. 1&2
#1
So for quite some time now, both Eureka Seven games have had the double vision (double screen) bug, and otherwise the game is emulated perfectly, and at magnificent framerates in the most recent version of the recently deceased Project Playground.

Examples:

[Image: attachment.php?aid=15195]

Other, larger, more obvious image from PCSX2 compat page

It seems that for both games, towards the top, the image is synced up, but the further down you go, the more desynced they are. That this is present in both games, Vol.1&2 is interesting.

So, whats the deal with double vision? Is there some option toggle to fix it? If someone has found a work around, please post. After scouring the internet, I've got nothing. Halp?
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#2
(02-17-2009, 11:20 PM)NLA Wrote: So for quite some time now, both Eureka Seven games have had the double vision (double screen) bug, and otherwise the game is emulated perfectly, and at magnificent framerates in the most recent version of the recently deceased Project Playground.

Awesome, just went back and tried the different graphics plugins one last time, and the double vision bug doesn't show up when you use any of the GSdx883 plugins, just for ZeroGS, GSdx9 and GSdx10. Case resolved?
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#3
Interesting, what was your zerogs setting when you had the problem and when the problem was fixed what were your settings?
System Specs:

AMD Athlon™ 64 X2 Dual Core Processor 4200+ @ 2.20Ghz | 1 GB RAM | NVIDIA GeForce 6150 LE 512MB | Windows Vista Home Premium SP1 32bit

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#4
Well, ZeroGS 0.96 is a little outdated. Try 0.97.6 for DX or 0.96.7 OpenGl (last one from playground).
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#5
He has already solved the issue using a more recent GSDX version Smile
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