Amount of testing done (little/medium/much/completed-game): medium
Status is unchanged. Gets ingame again now.
Hardware mode of gsdx has slight corruption on the picture and looks fine in software mode. This is bordering on playable, but still seems a bit unstable with random long pauses ingame. Runs considerably slow (obviously) as VU1 must be in interpreter mode to get ingame.
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64 Official betatester of PCSX2
Amount of testing done (little/medium/much/completed-game): Completed
Game runs full speed in both Gsdx HW & SW mode
Gsdx SW Directx11/OpenGL no issues no bugs plays great.
Gsdx HW Directx11 black tint on screen sometimes depends on which way the camera is facing turning on the alpha stencil hack will get rid of this issue,strangely this issues only appears in the first two levels after that you can turn the alpha stencil hack off.Scaling the resolution to anything above native or 2x will cut the screen size down a little and produce a graphical glitch on the right side of the screen every so often.
Gsdx HW OpenGL Has the same issue as Directx11 with the black tint and also has the main characters shadow under him flash constantly,Scaling with OpenGL produces the same results as Directx11 only the glitch on the right side of the screen is worse.As with Directx11 the black tint issue only appears in the first two levels no settings i tired could resolve the issue on the first two levels or the flashing shadow which happens in every level.
Finally both Gsdx Directx 11 & OpenGL HW suffered a minor texture bug.