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Extreme G-3 Freeze Issue
#1
Bug 
Hi,

I read a few posts about this game and I encountered the same issue, which I have managed to fix by using the superVU Recompiler instead of the microVU Recompiler.

That fixed the intro crash, but now when I start a new career and choose a team, then choose a character it freezes there, the sound is still playing, but visually it freezes.

Any help would be greatly appreciated.

Edit: I recorded what happens;
http://www.youtube.com/watch?v=L6xfJDex2AA
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#2
can you please post the emulog.txt ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
Get the latest svn revision and use microvu. Supervu works on this game but not properly.
[Image: ref_sig_anim.gif]
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#4
(04-29-2013, 08:26 PM)jesalvein Wrote: can you please post the emulog.txt ?
Bare with me, I'm away from my PC right now (sat in a library doing some work) but I'll post it up ASAP.

(04-29-2013, 09:51 PM)refraction Wrote: Get the latest svn revision and use microvu. Supervu works on this game but not properly.

I managed to try the latest revision, but it crashed every time I booted an ISO
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#5
crashed how? It works fine here.
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#6
Here's the emulog.txt

Code:
PCSX2 1.1.0.r5622  - compiled on Apr 27 2013
Savestate version: 0x9a0a0000

Host Machine Init:
    Operating System =  Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
    Physical RAM     =  4095 MB
    CPU name         =  Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz
    Vendor/Model     =  GenuineIntel (stepping 0B)
    CPU speed        =  2.399 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 0000e3bd
    x86EFlags        =  20100000

x86 Features Detected:
    MMX.. SSE.. SSE2.. SSE3.. SSSE3

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\Users\Joe\Desktop\PS2\pcsx2-5622-windows-x86\plugins\GSdx32-SSE2-r5620.dll
Windows 6.1.7601 (Service Pack 1 1.0)
    Binding  PAD: C:\Users\Joe\Desktop\PS2\pcsx2-5622-windows-x86\plugins\LilyPad-r5403.dll
    Binding SPU2: C:\Users\Joe\Desktop\PS2\pcsx2-5622-windows-x86\plugins\SPU2-X-r5559.dll
    Binding CDVD: C:\Users\Joe\Desktop\PS2\pcsx2-5622-windows-x86\plugins\cdvdGigaherz-r5403.dll
    Binding  USB: C:\Users\Joe\Desktop\PS2\pcsx2-5622-windows-x86\plugins\USBnull-r5484.dll
    Binding   FW: C:\Users\Joe\Desktop\PS2\pcsx2-5622-windows-x86\plugins\FWnull-r5484.dll
    Binding DEV9: C:\Users\Joe\Desktop\PS2\pcsx2-5622-windows-x86\plugins\DEV9ghzdrk-r5602.dll
Plugins loaded successfully.

(GameDB) 9645 games on record (loaded in 309ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
NVIDIA GeForce 8800 GS (9.18.13.1106)
    Opening CDVD
isoFile open ok: C:\Users\Joe\Desktop\PS2\Games\XG3 - Extreme-G Racing (Europe) (En,Fr,De,Es) (v2.00)\XG3 - Extreme-G Racing (Europe) (En,Fr,De,Es) (v2.00).bin
    Image type  = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (256793 sectors)
    Opening USB
    Opening FW
    Opening DEV9
Failed to GetNetAdapter()
McdSlot 0: C:\Users\Joe\Desktop\PS2\pcsx2-5622-windows-x86\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Joe\Desktop\PS2\pcsx2-5622-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.00(14/06/2004)  Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_502.10;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_502.10;1) Game CRC = 0xA991D167, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_502.10;1
(SYSTEM.CNF) Software version = 2.00
(SYSTEM.CNF) Disc region type = PAL
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps

(04-29-2013, 11:17 PM)refraction Wrote: crashed how? It works fine here.
I get this; http://puu.sh/2JQ4s.png
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#7
did you think about setting dev9 plugin to null ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#8
(04-30-2013, 04:43 AM)jesalvein Wrote: did you think about setting dev9 plugin to null ?

This is the first time I dabbling in this kind of thing so I did not think to do that Tongue

I imagine in the plugins window, the last option of DEV9 only has one option in the drop down so I can't set it to null.

EDIT: I ran the latest build from svn and I could chance the DEV9 to the last option and now it doesn't crash when booting thanks.

I'll report back if the game allows me to play beyond character selection or not, thanks!

EDIT 2: IT WORKS! I can play the game Smile

Thanks for the help guys, what an awesome community you have here. Still full of active, helpful people. Thanks.
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