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FF-X Models
#1
Hi,
I noticed that FF-X have 2 types of models, one is HQ, with normal fingers, eyeballs, facial animation and another one low quality with block'y hands, no eyeballs, etc..

Whats weird that they can swap the models in same scene more than once, you see HQ model and then camera moves and you see LQ one..

Is there a hack or something to force HQ models?


Another problem is whit GSDX, when you see HQ models they look perfect, when you see LQ models some parts of skin and cloths covered with dark triangle shadows     , even in software mode.

I use only one speed hack the one special for FFX, the game sometimes runs at 120fps, I would like to thank the developers for making such great emulator.

Thanks
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#2
this is my settings and playable screenshot....may be will help you....RolleyesRolleyes


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#3
Do you have Logarithmic-Z enabled in GSdx?
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#4
(06-20-2009, 07:08 AM)Shadow Lady Wrote: Do you have Logarithmic-Z enabled in GSdx?


I use DirectX 10 mode, is DirectX 9 looks better in FF?
2600K @ 4.5ghz | Asus P8Z68 Deluxe/Gen3 | 16GB DDR3 | GTX 580 | X-Fi Titanium Fatal1ty Pro | x2 60Gb Solid 3 SSD | 64GB Samsung 830 SSD | WD Black 1T / Hitachi 2T HDD
Antec P-182 Case | Antec Kuhler 920 Water Cooler | Samsung 2233z 3D Monitor | Samsung 46C7000 3Dtv | Win7 x64 Ultimate
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