Posts: 9
Threads: 1
Joined: Oct 2009
Reputation:
0
System setup:
OS: Windows Vista 32bit
Intel Core2 Duo CPU T7300 @2.00GHz
CPU speed = 1.996 GHz
GPU = NVidia 8600m GT
Forceware version 186.81
Running PCSX2 0.9.6
Savestate version: 8b40004
The program seems to crash a little bit after you kill Seymour. I'm not sure if he actually died since that's where it gets stuck =P. Can anyone help? =)
Posts: 9.761
Threads: 163
Joined: Dec 2008
Reputation:
154
Try it with the latest beta see how it goes
http://forums.pcsx2.net/thread-3716.html
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
Posts: 9
Threads: 1
Joined: Oct 2009
Reputation:
0
talk about a brute force method...I pummelled my way through where you get stuck at. Still using 0.9.6 ...but with some new components from the beta version....the beta kind of has a ton of glitches with memory cards and so on...it can't seem to find the GS plugin too...even when I put it into the folder where it specified that it was looking for it.
Posts: 9
Threads: 1
Joined: Oct 2009
Reputation:
0
....stuck again. This time at the home in Al Bhed ...<.< when they're being attacked and you enter the scene where they're holding the summoners...
-_-; I don't get why it's getting stuck at that particular spot...it runs smoothly right before...and then, WAM...you're stuck. I guess I'll try tweaking the beta so that it'll work on my comp, but the beta seems to be giving me errors so I don't know.....perhaps actually burning a dvd instead of running daemon may help a little.
Any suggestions?
Posts: 9.761
Threads: 163
Joined: Dec 2008
Reputation:
154
Yeah try the beta for those freezes :P
What errors do you get with the beta? You need to update your DirectX and get the VC++ redistributable that should have come with the installer.
http://go.microsoft.com/fwlink/?prd=1123...lcid=0x409
http://www.microsoft.com/downloads/detai...laylang=en
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
Posts: 9
Threads: 1
Joined: Oct 2009
Reputation:
0
well, I have the latest version of DirectX 10, and the main problem with the beta seems to be that it can't seem to open the .ps2 memory card files. I don't quite know why that is. I inserted the old .ps2 files into the directory that it was trying to read from.
Posts: 9
Threads: 1
Joined: Oct 2009
Reputation:
0
question...does the memory card method of saving change between 0.9.6 to beta r1888?
Posts: 15.303
Threads: 431
Joined: Aug 2005
Reputation:
352
Location: Athens,Greece
If I recall correctly no. What's the problem?
Posts: 9
Threads: 1
Joined: Oct 2009
Reputation:
0
hmm...the beta seems to not save configuration settings.... every time I reopen it, it either reverts back or complains that the GS plugin is null.... <.< then I tried to put in the init files from an older version...it keeps the setting but it complains that it's from an older version lol...that's a no duh...but why isn't it saving it's own configurations XD.