I'm having a weird graphics glitch with Final Fantasy XII where some times there will be multicolored lines or planes stretching across the screen, or some times textures don't load properly (either all black, or just the base color of the texture... like the ground will be all brown where there should be sand, but no actual sand texture).
Most of the time the game runs fine, but some times the glitch will originate from a cutscene and then carry over to gameplay after that cutscene.
I've scoured all over google trying to find threads with similar problems and fixes, but I've tried the settings said threads suggested and I'm still having the same issues. I'm sure I'm missing something. I'm able to run the game at full speed no problem, it's just the texture issues.
Example:
http://i.imgur.com/mNRPL9b.jpg
Behind Vaan there is a blue texture deformity against the wall, and just under Migelo are the prismatic type lines that pop up and they can follow characters, so I think that particular part can be a shadow issue.
PC specs:
CPU: i7-3770k @3.50GHz
Mother Board: ASUS P8Z77-V LK LGA 1155 Intel Z77
GPU: 2GB NVIDIA GeForce 670 GTX
RAM: 16 GB DDR3 1600 MHz SDRAM
PCSX2 settings:
http://i.imgur.com/GbT6myz.jpg
Things I've tried:
- turning off hardware hacks for gsdx, playing with different settings there
- messing with VU and EE/IOP settings
- turning off speedhacks (game runs at full speed anyway)
- I have latest SVN build (fb5b7a3) and have tried with a previous build, same results
- all drivers are up to date (gpu, dx, etc)
Maybe it's just something simple, but I'm hoping someone more knowledgeable with specific settings can help me pinpoint which part I've gone wrong with.
Thanks!
EDIT: Oh yeah, I'm using GSdx32-SSE4 graphics plugin.
Most of the time the game runs fine, but some times the glitch will originate from a cutscene and then carry over to gameplay after that cutscene.
I've scoured all over google trying to find threads with similar problems and fixes, but I've tried the settings said threads suggested and I'm still having the same issues. I'm sure I'm missing something. I'm able to run the game at full speed no problem, it's just the texture issues.
Example:
http://i.imgur.com/mNRPL9b.jpg
Behind Vaan there is a blue texture deformity against the wall, and just under Migelo are the prismatic type lines that pop up and they can follow characters, so I think that particular part can be a shadow issue.
PC specs:
CPU: i7-3770k @3.50GHz
Mother Board: ASUS P8Z77-V LK LGA 1155 Intel Z77
GPU: 2GB NVIDIA GeForce 670 GTX
RAM: 16 GB DDR3 1600 MHz SDRAM
PCSX2 settings:
http://i.imgur.com/GbT6myz.jpg
Things I've tried:
- turning off hardware hacks for gsdx, playing with different settings there
- messing with VU and EE/IOP settings
- turning off speedhacks (game runs at full speed anyway)
- I have latest SVN build (fb5b7a3) and have tried with a previous build, same results
- all drivers are up to date (gpu, dx, etc)
Maybe it's just something simple, but I'm hoping someone more knowledgeable with specific settings can help me pinpoint which part I've gone wrong with.
Thanks!
EDIT: Oh yeah, I'm using GSdx32-SSE4 graphics plugin.