FFXII takes a nose dive fps wise when there are multiple characters on the screen such as when I enter Rabanaster from the estersands or really whenever there is a large amount of characters on screen. It goes from 60 to ~40.
Im running a q9550, 8G memory and a 4870x2. Nothing overclocked.
Relevent settings are:
d3d internal res:1920x1080
Is this just to much for my system or is there something Im missing? I sense a FSB bump in my future.
i noticed recently that the latest GSdx limits my 8800 GTS when set to 1920x1080 internal resolution in FFXII.
in earlier versions i was able to go almost 4x as much internal resolution before gsdx would start limiting me.
so try using native internal resolution to see if thats the problem. if you get back your speed when using native resolution, then experiment to find the highest internal resolution that doesn't slow down your game.
Tried native and got about 8fps back in the worst area. It looks like poo though so Ill probably go back to the 1080p internal res. Ive seen a few people reporting a solid 60 @4GHz with multicore machines so Im thinking the cores are just too slow @2.83. Thanks man.
Hmm, just did a quick bump up to 3.4 GHz from the stock 2.8 with no improvement.
Make sure power saving and all that cr*p is disabled.
Yep, all off.
Maximum and minimum processor state at 100%
I didnt know what PCIe ASPM did so I didnt mess with it.
What's the moment when it slows worst?
Ill go the alt+enter route for now and just ignore it until I get some time to sit down and overclock this machine stably, Ive got an extra HD in this computer too with XP on it doing nothing at all so maybe Ill throw 7 on there and see if it helps. I cant believe that the 600MHz jump I did didnt help my fps at all, not one bit. Oh well, thanks man.