07-23-2015, 02:46 PM
My Specs:
Operating System = 8.1 Microsoft (build 9200), 64-bit
Physical RAM = 6033 MB
CPU name = Intel® Core i5-4200H CPU @ 2.80GHz
CPU speed = 2.792 ghz (4 logical threads)
GPU = GTX 950M 4GB
Setting used (pcsx2-v1.3.1-707-g854403a): SS in attachment and below
When it happens: When the game is trying to load data from HDD (especially voice) and happen only in hardware mode
Ranting :
ok, i dont know if this behavior is normal or not but i cant find anything about it from google search. Basically when in hardware mode, if pcsx2 is reading data from hdd like loading a save (guarantee to happen), move to a new area..etc...the fps drop to 48 for a split second and go back up. This cause the sound to stutter (like watching a movie on bad dvd and the sound goes "errhhhh") when using timestretch and stop for that split second when using async. If i use peops sound plugin the sound will loop. At first i only have Kingdom hearts and thought that was normal but now i test with atelier iris 1 and the problem is the same (super annoying cuz this game is a rpg and it loads stuffs alot even in battle ==' and the lag can be 1s). It happens during cutscene also when the game trying to load new voice. btw if the data alr loaded (in RAM) then the lag does not occur (like going back and forth between the 2 area)
Something to set straight first incase someone asks:
1st: i monitor the EE and VU they are as low as they can be. Kingdom hearts alr 25 hours in and zero frame drop even during the most intense fight but drop in a friggin loading? seriously. Atelier is a 2d game so that throw my specs problem out of the window
2nd: Since it involves reading data from hdd so i monitor disk usage with process explorer and there's no sign of spike in disk usage during the lag happen so i dont think it's the hdd or maybe 7200rpm not enough? But again since it loading stuffs so SW or HW shouldnt make any differents. Why only HW?
3rd: Software mode does not produce this lag so i thought it bc of the resolution so i change to native in HW but didnt work (not my specs then)
4th: Try every setting possible including some stuffs found on google (change VU0 to SuperVU, disable speed hack, use different sound plugin, check HDD DMA mode)
Lastly, of course using software mode solve the problem but it is ugly as ****. Atelier game has some weird motion blur or something, when you move the background distorted and then goes back to normal after a second. High res make it much less visible
also a video ex i found on youtube: https://www.youtube.com/watch?v=AaLEmLQdwRg
at 0:34 when he opens the help menu you can hear it but atlease his lag doesnt occur much other than that especially during cutscene.
I've been fixing it for a couple of days now but still no luck so here i am asking for the pros to help me. Thanks for reading (no seriously, dont know if ppl nowaday can read a long post or just tl;dr) and pardon my english
Operating System = 8.1 Microsoft (build 9200), 64-bit
Physical RAM = 6033 MB
CPU name = Intel® Core i5-4200H CPU @ 2.80GHz
CPU speed = 2.792 ghz (4 logical threads)
GPU = GTX 950M 4GB
Setting used (pcsx2-v1.3.1-707-g854403a): SS in attachment and below
When it happens: When the game is trying to load data from HDD (especially voice) and happen only in hardware mode
Ranting :
ok, i dont know if this behavior is normal or not but i cant find anything about it from google search. Basically when in hardware mode, if pcsx2 is reading data from hdd like loading a save (guarantee to happen), move to a new area..etc...the fps drop to 48 for a split second and go back up. This cause the sound to stutter (like watching a movie on bad dvd and the sound goes "errhhhh") when using timestretch and stop for that split second when using async. If i use peops sound plugin the sound will loop. At first i only have Kingdom hearts and thought that was normal but now i test with atelier iris 1 and the problem is the same (super annoying cuz this game is a rpg and it loads stuffs alot even in battle ==' and the lag can be 1s). It happens during cutscene also when the game trying to load new voice. btw if the data alr loaded (in RAM) then the lag does not occur (like going back and forth between the 2 area)
Something to set straight first incase someone asks:
1st: i monitor the EE and VU they are as low as they can be. Kingdom hearts alr 25 hours in and zero frame drop even during the most intense fight but drop in a friggin loading? seriously. Atelier is a 2d game so that throw my specs problem out of the window
2nd: Since it involves reading data from hdd so i monitor disk usage with process explorer and there's no sign of spike in disk usage during the lag happen so i dont think it's the hdd or maybe 7200rpm not enough? But again since it loading stuffs so SW or HW shouldnt make any differents. Why only HW?
3rd: Software mode does not produce this lag so i thought it bc of the resolution so i change to native in HW but didnt work (not my specs then)
4th: Try every setting possible including some stuffs found on google (change VU0 to SuperVU, disable speed hack, use different sound plugin, check HDD DMA mode)
Lastly, of course using software mode solve the problem but it is ugly as ****. Atelier game has some weird motion blur or something, when you move the background distorted and then goes back to normal after a second. High res make it much less visible
also a video ex i found on youtube: https://www.youtube.com/watch?v=AaLEmLQdwRg
at 0:34 when he opens the help menu you can hear it but atlease his lag doesnt occur much other than that especially during cutscene.
I've been fixing it for a couple of days now but still no luck so here i am asking for the pros to help me. Thanks for reading (no seriously, dont know if ppl nowaday can read a long post or just tl;dr) and pardon my english