Hello,
I tried the "FXAA Tool" from this site
http://www.assembla.com/spaces/fxaa-pp-inject/documents
with a couple of other Emulators (Dolphin to name one), and was impressed with the thing I was able to come up with. The tool is not only for FXAA post-processing, but also have other filters such as Sharpen, Blur, Bloom, Sepia, and some kind of color corrections. You can configure all these (enable/disable/adjust) to your liking. All what you have to do is copy the files into your exe of your game (or emulator), and it will handle the rest (it has d3d9.dll which will override the system one, and inject the post-processing effects). As far as I know it works with the final output (not with 3D polygon) so it should be possible to work with PCSX2 (I suppose). The problem is when I copy it to the PCSX2 directory, and set graphics settings to DX9 software mode, it works (because it generates the log.txt and acquire the device as stated in it), but I don't see any effect applied (as with other emu). I tried DX9 hardware mode, it creates the log file, but without acquiring the device (so I better use SW mode). Can anyone from the dev team explain why the effect is not working (especially knowing that it is a post-processing filter working on d3d9.dll)
Note: I do know that PCSX2 support FXAA now, I am interested in the other effects from this tool.
Thanks
I tried the "FXAA Tool" from this site
http://www.assembla.com/spaces/fxaa-pp-inject/documents
with a couple of other Emulators (Dolphin to name one), and was impressed with the thing I was able to come up with. The tool is not only for FXAA post-processing, but also have other filters such as Sharpen, Blur, Bloom, Sepia, and some kind of color corrections. You can configure all these (enable/disable/adjust) to your liking. All what you have to do is copy the files into your exe of your game (or emulator), and it will handle the rest (it has d3d9.dll which will override the system one, and inject the post-processing effects). As far as I know it works with the final output (not with 3D polygon) so it should be possible to work with PCSX2 (I suppose). The problem is when I copy it to the PCSX2 directory, and set graphics settings to DX9 software mode, it works (because it generates the log.txt and acquire the device as stated in it), but I don't see any effect applied (as with other emu). I tried DX9 hardware mode, it creates the log file, but without acquiring the device (so I better use SW mode). Can anyone from the dev team explain why the effect is not working (especially knowing that it is a post-processing filter working on d3d9.dll)
Note: I do know that PCSX2 support FXAA now, I am interested in the other effects from this tool.
Thanks