06-03-2012, 08:51 PM
(This post was last modified: 06-03-2012, 08:55 PM by FitzwilliamPenn.)
Hi, all,
First post, so excuse me if this is the wrong place.
I'm trying to play Fatal Frame 2 on PCSX2 r5262, and I'm getting an odd bug that I haven't been able to fix. If you don't know, in Fatal Frame 2 you take pictures of ghosts using a special camera. When you have a ghost centered in your viewfinder, the ring in the center of the view lights up, and you can take a picture.
So, the problem. In DX11 hardware mode, I have to get very close to a ghost for the ring to light up so I can get a shot. As in, the camera is about an inch from their face. In software mode, the bug disappears, so I assume it's a GSdx problem. At first, I thought it was simply a problem with the first-person viewfinder, but sometimes, also in hardware mode only, ghosts don't move as they're supposed to, but just stand there, and the camera doesn't automatically "snap" to ghosts as it does in software. It seems that hardware mode somehow breaks the game's ghost detection. I've tried the alpha hack and the offset hack; the former did nothing and the latter created really weird artifacts. I've also tried it after disabling speedhacks. Finally, I've tried it with an older svn (r5161 I think) and the 0.9.8 stable release.
Is there anything I can try, or do I resign myself to playing in low quality?
First post, so excuse me if this is the wrong place.
I'm trying to play Fatal Frame 2 on PCSX2 r5262, and I'm getting an odd bug that I haven't been able to fix. If you don't know, in Fatal Frame 2 you take pictures of ghosts using a special camera. When you have a ghost centered in your viewfinder, the ring in the center of the view lights up, and you can take a picture.
So, the problem. In DX11 hardware mode, I have to get very close to a ghost for the ring to light up so I can get a shot. As in, the camera is about an inch from their face. In software mode, the bug disappears, so I assume it's a GSdx problem. At first, I thought it was simply a problem with the first-person viewfinder, but sometimes, also in hardware mode only, ghosts don't move as they're supposed to, but just stand there, and the camera doesn't automatically "snap" to ghosts as it does in software. It seems that hardware mode somehow breaks the game's ghost detection. I've tried the alpha hack and the offset hack; the former did nothing and the latter created really weird artifacts. I've also tried it after disabling speedhacks. Finally, I've tried it with an older svn (r5161 I think) and the 0.9.8 stable release.
Is there anything I can try, or do I resign myself to playing in low quality?