11-24-2009, 08:19 PM
You're right. Shaders 3.0/4.0 not supported in FX5500.
Guess I'll upgrade video card.
Guess I'll upgrade video card.
Fedora 12 (32bit) + FX5500 problems with GL
|
11-24-2009, 08:19 PM
You're right. Shaders 3.0/4.0 not supported in FX5500.
Guess I'll upgrade video card.
Oh, could not fill block's. Videocard memory is to low :-(. It could not made image 128*512 with 1 byte per point (64K size image).
p.S. Shaders 3.0 does not needed at all.
11-24-2009, 10:19 PM
Ops... Board is 256MB... should be enough
11-24-2009, 11:42 PM
11-25-2009, 12:41 AM
No i just for example write Shader 3, you need Video Card which compatible with almost all instructions OpenGL
# svn co http://188.134.4.34/svnroot/ruslan/zerogs/ zerogs
... # bash build.sh all ... Had to fix file: GS.h (line 53) where: #include "PS2Edefs.h" goes to: #include "common/PS2Edefs.h" Then compiles OK. +++++ I was wondering. Compiling pcsx2 (from svn) I had to do a trick. In file plugins/gs/zerogs/opengl/zpipe.c line 11 we have: #include "zlib/zlib.h" That was resulting in error (zlib.h not found). Then I create a directory zlib and # cp /usr/include/zlib.h zlib/ Had to fiddle with fetch.sh to avoid deleting zlib/zlib.h Then things compiled OK. But if zlib.h is not the same of /usr/include/zlib.h things may go weird... Anyways it's pretty late (01:50AM) around here and I'm done with testing things. Will handle this tomorrow. Besides, about 10 min to last FF-XIII trailer launch.
11-25-2009, 06:42 AM
You should start compilation from pcsx2 root directory, not from plugins/ZZogl/opengl.
11-30-2009, 05:32 PM
im not using fedora, but i had similar issues regarding opengl / pcsx2-gfx-plugins using other linux distris.
in my case the problem was solved by using another (in this case non-proprietry but instead open-source) driver for the card (my card is an ATI which further complicated the issue :/ ), and suddenly the system recognised / had access to more opengl options /extensions then before, thus making the plugin able to run... not sure whether thats the case with your problem, just throwing my thoughts out there since it might help gl =)
12-02-2009, 06:04 AM
|
« Next Oldest | Next Newest »
|