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Fighting Angels SLES-53408 Hardware Mode Afterimaging
#1
Does it for any resolution in hardware mode.

[Image: xtmk.jpg]

Plugins and Settings:

Code:
GS=GSdx32-AVX-r5709.dll
PAD=padPokopom.dll
SPU2=SPU2-X-r5695.dll
CDVD=cdvdGigaherz-r5692.dll
USB=USBnull-r5684.dll
FW=FWnull-r5684.dll
DEV9=DEV9null-r5684.dll

[EmuCore]
CdvdVerboseReads=disabled
CdvdDumpBlocks=disabled
EnablePatches=enabled
EnableCheats=disabled
ConsoleToStdio=disabled
HostFs=disabled
BackupSavestate=enabled
McdEnableEjection=enabled
MultitapPort0_Enabled=disabled
MultitapPort1_Enabled=disabled
[EmuCore/Speedhacks]
EECycleRate=1
VUCycleSteal=0
fastCDVD=enabled
IntcStat=enabled
WaitLoop=enabled
vuFlagHack=enabled
vuThread=enabled
[EmuCore/CPU]
FPU.DenormalsAreZero=enabled
FPU.FlushToZero=enabled
FPU.Roundmode=3
VU.DenormalsAreZero=enabled
VU.FlushToZero=enabled
VU.Roundmode=3
[EmuCore/CPU/Recompiler]
EnableEE=enabled
EnableIOP=enabled
EnableEECache=disabled
EnableVU0=enabled
EnableVU1=enabled
UseMicroVU0=enabled
UseMicroVU1=enabled
vuOverflow=enabled
vuExtraOverflow=disabled
vuSignOverflow=disabled
vuUnderflow=disabled
fpuOverflow=enabled
fpuExtraOverflow=disabled
fpuFullMode=disabled
StackFrameChecks=disabled
PreBlockCheckEE=disabled
PreBlockCheckIOP=disabled
[EmuCore/GS]
SynchronousMTGS=disabled
DisableOutput=disabled
VsyncQueueSize=2
FrameLimitEnable=enabled
FrameSkipEnable=disabled
VsyncEnable=enabled
ManagedVsync=enabled
LimitScalar=1.00
FramerateNTSC=59.94
FrameratePAL=50.00
DefaultRegionMode=ntsc
FramesToDraw=2
FramesToSkip=2
[EmuCore/Gamefixes]
VuAddSubHack=disabled
VuClipFlagHack=disabled
FpuCompareHack=disabled
FpuMulHack=disabled
FpuNegDivHack=disabled
XgKickHack=disabled
IPUWaitHack=disabled
EETimingHack=disabled
SkipMPEGHack=disabled
OPHFlagHack=disabled
DMABusyHack=disabled
VIFFIFOHack=enabled
VIF1StallHack=disabled
GIFReverseHack=disabled
FMVinSoftwareHack=disabled
[EmuCore/Profiler]
Enabled=disabled
RecBlocks_EE=enabled
RecBlocks_IOP=enabled
RecBlocks_VU0=enabled
RecBlocks_VU1=enabled
[EmuCore/TraceLog]
Enabled=disabled
EE.bitset=0
IOP.bitset=0

[Settings]
ShadeBoost_Contrast=50
ShadeBoost_Brightness=50
ShadeBoost_Saturation=50
ModeWidth=1920
ModeHeight=1080
ModeRefreshRate=120
Renderer=3
Interlace=7
AspectRatio=0
upscale_multiplier=1
windowed=1
filter=0
paltex=0
vsync=0
logz=1
fba=1
aa1=0
fxaa=1
nativeres=0
resx=1920
resy=1080
extrathreads=5
ShadeBoost=0
UserHacks=0
UserHacks_MSAA=0
UserHacks_AlphaHack=0
UserHacks_HalfPixelOffset=0
UserHacks_SpriteHack=0
UserHacks_SkipDraw=1
UserHacks_WildHack=0
UserHacks_AggressiveCRC=1
UserHacks_AlphaStencil=0
UserHacks_DisableCrcHacks=0
Adapter=default
UserHacks_TCOffset=32768500
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
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#2
I am also facing the same problem with this game. Do u have any solution?
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#3
There's probably no solution for hardware mode, you will have to use software mode (F9)
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#4
will it work properly in software mode?
look, I am a newbie and i need your help.
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#5
I dunno, i don't have every PS2 game so i can't tell you, but im presuming so. It might be slower though.
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#6
jst chkd it in my pc. works good enough. thanks for ur hlp bro.BiggrinRolleyes
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#7
You can always try the skipdraw hack in GSdx hacks options for stuff like this. Maybe it helps a bit.
Otherwise software mode will work.
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