01-01-2009, 02:24 AM
(This post was last modified: 01-01-2009, 05:35 AM by Krakatos.)
I read that I could report the audio only if there are extremes...
During normal gameplay, audio is GREAT! Only things like footsteps and attack sounds are a little "nintendo like".
During videos, audio is generally really good.
When the narrator reads from his journal, audio gets SUPER fast. The narrator reads so fast, he's faster than an auctioneer.
This is not a pcsx2 playground bug. It's a problem of spu2ghz with FF12. Use zerospu...
I tried ZeroSPU2 and it got waaaaaay worse. The entire game slowed down and got really choppy...
Read my other answer in the other thread you opened up. there is something clearly wrong with your configuration or your pc.
Do you have Framelimiting enabled? Press F4 during gameplay to toggle various framelimiting and frameskipping options. That should keep the announcer from talking at light speed.
Jake Stine (Air) - Programmer - PCSX2 Dev Team
Air and ShdwFlash:
Both of your solutions worked well except that Air, yours has to be enabled every time I play whereas the one ShdwFlash suggested is a permanent fix.
I just finished FFXII (70 hours with these settings!) on pcsx2.
For sound I used this SPU plugin: Peops 1.90 playground edition, cubic interpolation, and thread mode checked.
It works like a charm, but needs a fast pc (3.8ghz c2d + ). Little cracks in the sound, if any, and it always goes back to normal. FMVs and cutscenes work as well almost flawlessly.