CPU: Intel Core i7-4930MX @3.00GHz
GPU: Nvidia GTX 780M 4GB
Build Description: PCSX2 188.8.131.52 (svn) Jan 12, 2014
If other please specify:
GSDX 0.1.16 AVX
cdvdGigaherz (r0) 0.8.0
USBnull Driver r0 0.7.0
FWnull Driver r0 0.7.0
DEV9null Driver r0 0.5.0
BIOS Used: USA v01.60 (07/02/2002)
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Amount of testing done (little/medium/much/completed-game): completed-game
On initial load before scene on screen is shown, sound is choppy. Fine afterwards unless you have a lesser powered machine and then it can get choppy on every area change.
Basche's flame purge requires a high powered desktop processor, a laptop/desktop 6+ core processor, or more than 4gb of gddr5 ram
in order for that scene not to lag tremendously on hardware mode. Alternatively, you can use GSDX's skipdraw = 1, but that will get rid of the heat haze effect in similar scenes.
All Famfrit and Phoenix boss fights have bad shadows in hardware mode.