Final Fantasy XII [SLUS 20963] (U)
#1
status=5;
version=1.1.0;
console=PS2;
crc=0779FBDB;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 16 12 2012 1.1.0 r5480- Windows
GSdx 5442 SSE41 [29 10 2012]
LilyPad 0.11.0 [09 10 2012]
cdvdGigaherz 0.8.0 [09 10 2012]
USBnull Driver 0.7.0 [09 10 2012]
SPU2-X 2.0.0 [21 11 2012]
DEV9null Driver 0.5.0 [09 10 2012]
FWnull Driver 0.7.0 [09 10 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs at 200% speed.

Bugs:

N/A

Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply
#3
PC Specs:

CPU: Intel Core i7-4930MX @3.00GHz
GPU: Nvidia GTX 780M 4GB

Build Description: PCSX2 1.1.0.0 (svn) Jan 12, 2014
If other please specify:
GSDX 0.1.16 AVX
SPU2-X 2.0.0
cdvdGigaherz (r0) 0.8.0
USBnull Driver r0 0.7.0
FWnull Driver r0 0.7.0
DEV9null Driver r0 0.5.0

BIOS Used: USA v01.60 (07/02/2002)

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): completed-game

Comments:

On initial load before scene on screen is shown, sound is choppy. Fine afterwards unless you have a lesser powered machine and then it can get choppy on every area change.

Basche's flame purge requires a high powered desktop processor, a laptop/desktop 6+ core processor, or more than 4gb of gddr5 ram in order for that scene not to lag tremendously on hardware mode. Alternatively, you can use GSDX's skipdraw = 1, but that will get rid of the heat haze effect in similar scenes.

Bugs:

All Famfrit and Phoenix boss fights have bad shadows in hardware mode.

Status
Playable

http://imagizer.imageshack.us/v2/800x600...8/zf3q.jpg
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
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#4
Using the GTX 880M didn't work for speeding the flame purge scene up. So only powerful desktop processors will get the job done (if the effects are wanting to be kept).
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
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