02-03-2012, 12:33 PM
I'm getting this weird affect in FFXII that I got when I was playing FFX. To fix it in FFX all I had to do was set Skipdraw to 1 and it fixed itself, that solution is not working for FFXII. Any solutions?
Final Fantasy XII weird rendering
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02-03-2012, 12:33 PM
I'm getting this weird affect in FFXII that I got when I was playing FFX. To fix it in FFX all I had to do was set Skipdraw to 1 and it fixed itself, that solution is not working for FFXII. Any solutions?
02-03-2012, 02:27 PM
caused by the background post process effect being offset differently to the higher resolution actors.
try fiddling with the hidden offset hack.
02-03-2012, 02:58 PM
I fiddled with the Offset Hack and it didn't change anything. I also turned MVU Block hack off since it's not a recommended speed hack with no avail.
02-03-2012, 03:04 PM
I don't think you can do something about this, it's an upscaling glitch which is pretty much expected.
02-03-2012, 03:22 PM
02-03-2012, 10:51 PM
was good to ask though, i was wonderin myself.
(OS:Win7_64bit ULTIMATE) (M4a88TD-M asus mobo)
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02-12-2012, 01:57 PM
(This post was last modified: 02-12-2012, 01:59 PM by narutopowaa.)
For fix that graphics bug
i edit GSdx.ini and i change "UserHacks_AlphaHack=0" to "UserHacks_AlphaHack=1" Restart PCSX2 and relaunch FF XII that works for me. before after i use the last release of gsdx r5090. i just test for the moment then if i see any bugs i edit my post
^
Wow Cool, that works great but have you noticed any negative side effects, graphical glitches? Hehe made me laugh as your right, its not a glitch, and yeah it happens on the real ps2 too, just checked to make sure, but hey i actually prefer Playing on Pcsx2 V
Msi GF-62VR
Intel core i7 7700hq @2.8(3.5ghz turbo) Nvidia 6gig GTX1060 16 gigs DDr5 windows 10 *base 64 images don't work here - ref*
02-12-2012, 02:31 PM
02-12-2012, 02:38 PM
Some people just can't stand little details like that
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
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