Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Final Night Round 2 random crashes
#1
Hi everyone, i am trying to play Final NIght Round 2 for several days, and always get a Pcsx2 error window in random parts of the game, (classic windows program error window), i can´t play more than 10 minutes without a crash. I am playing with no sound settings, and the fps are good. The strange thing is i get no error message in the emulog or the console window. Is it possible that my CPU doesn´t support the emulator and thats why the program crashes? I am using a pentium 3.2 Mhz dual core and a GC Nvidia 7100 GS 512MB , RAM 2 GB on Windows XP SP3, i checked other posts and it should work but i am not an expert so i hope you guys could help me. Thanks in advance for your time and work. I post my last emulog below.

PCSX2 0.9.8.r4600 - compiled on Apr 27 2011
Savestate version: 0x9a010000

Host Machine Init:
Operating System = Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
Physical RAM = 2046 MB
CPU name = Intel® Pentium® D CPU 3.20GHz
Vendor/Model = GenuineIntel (stepping 05)
CPU speed = 3.199 ghz (2 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0000e49d
x86EFlags = 20100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3

Mapping host memory for virtual systems...
EE Main Memory @ 0x20000000 -> 0x22884000 [40mb]
IOP Main Memory (2mb) @ 0x24000000 -> 0x24211000 [2mb]
VU0/1 on-chip memory @ 0x28000000 -> 0x2800A000 [40kb]
Reserving memory for recompilers...
SuperVU0 Recompiler Cache @ 0x0E800000 -> 0x0F000000 [8mb]
SuperVU1 Recompiler Cache @ 0x0F000000 -> 0x0F800000 [8mb]
Micro VU0 Recompiler Cache @ 0x3C000000 -> 0x40000000 [64mb]
Micro VU1 Recompiler Cache @ 0x40000000 -> 0x44000000 [64mb]
R5900-32 Recompiler Cache @ 0x30000000 -> 0x34000000 [64mb]
R3000A Recompiler Cache @ 0x34000000 -> 0x36000000 [32mb]
VIF0 Unpack Recompiler Cache @ 0x36000000 -> 0x36800000 [8mb]
VIF1 Unpack Recompiler Cache @ 0x38000000 -> 0x38800000 [8mb]

Loading plugins...
Binding GS : C:\Archivos de programa\PCSX2 0.9.8\Plugins\gsdx-sse2-r4600.dll
Windows 5.1.2600 (Service Pack 3 3.0)
NVIDIA GeForce 7100 GS (6.14.13.142)
Binding PAD : C:\Archivos de programa\PCSX2 0.9.8\Plugins\lilypad-r4600.dll
Binding SPU2 : C:\Archivos de programa\PCSX2 0.9.8\Plugins\spu2-x-r4600.dll
Binding CDVD : C:\Archivos de programa\PCSX2 0.9.8\Plugins\cdvdGigaherz.dll
Binding USB : C:\Archivos de programa\PCSX2 0.9.8\Plugins\USBnull.dll
Binding FW : C:\Archivos de programa\PCSX2 0.9.8\Plugins\FWnull.dll
Binding DEV9 : C:\Archivos de programa\PCSX2 0.9.8\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9082 games on record (loaded in 518ms)
(pxEvtQueueTongueauseCoreThread) Posting event! (pending=0, idle=0)
(pxEvtQueueTongueauseCoreThread) Executing... [Cancelable]
(pxEvtQueueWackoysExecute) Posting event! (pending=0, idle=0)
(pxEvtQueueTongueauseCoreThread) Event completed in 7ms
(pxEvtQueueWackoysExecute) Executing... [Cancelable]
HLE Host: Will load ELF:

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 5.1.2600 (Service Pack 3 3.0)
NVIDIA GeForce 7100 GS (6.14.13.142)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

(thread:EE Core) Calling pthread_create...
(pxEvtQueueWackoysExecute) Event completed in 892ms
Opening plugins...
Opening GS
(thread:MTGS) Calling pthread_create...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Documents and Settings\DPG\Escritorio\Box\FNR2.ISO
Image type = DVD
Fileparts = 1
blocks = 1919584
offset = 0
blocksize = 2048
blockoffset = 24
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1919584 sectors)
(IsoFS) Block 0x10: Primary partition info.
(IsoFS) Filesystem is ISO9660
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Documents and Settings\DPG\Mis documentos\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Documents and Settings\DPG\Mis documentos\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Allocating host memory for virtual systems...
R5900 RAM copy @ 0x09A60000 -> 0x0BA60000 [32mb]
R5900 RAM LUT @ 0x0BA60000 -> 0x0DEA0000 [36mb]
EE/iR5900-32 Recompiler Reset
iR3000A Recompiler reset.
Resetting host memory for virtual systems...
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
Generating SSE-optimized unpacking functions for VIF interpreters...
VIF SSE-optimized Unpacking Functions @ 0x03A00000 -> 0x03A10000 [64kb]
Unpack function generation complete. Generated function statistics:
Reserved buffer : 12288 bytes @ 0x03A00000
x86 code generated : 4294957838 bytes

(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(IsoFS) Block 0x10: Primary partition info.
(IsoFS) Filesystem is ISO9660
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.61;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(IsoFS) Block 0x10: Primary partition info.
(IsoFS) Filesystem is ISO9660
Initializing Elf: 5334260 bytes
ELF (cdrom0:\SLUS_211.61;1) Game CRC = 0x1AD8B7DF, EntryPoint = 0x00100008
(IsoFS) Block 0x10: Primary partition info.
(IsoFS) Filesystem is ISO9660
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.61;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Replacement for irq prevention hack EE SIF0
CDGetToc Param[0]=0, Param[1]=1
microVU1: Cached Prog = [000] [PC=0000] [List=01] (Cache=0.000%) [0.0mb]
microVU1: Cached Prog = [001] [PC=0010] [List=01] (Cache=0.000%) [0.0mb]
microVU1: Cached Prog = [002] [PC=0db0] [List=01] (Cache=0.075%) [0.0mb]
microVU1: Cached Prog = [003] [PC=0dc0] [List=01] (Cache=0.076%) [0.0mb]
microVU1: Branch VI-Delay (1) [1280]
microVU1: Branch VI-Delay (1) [1280]
microVU1: Branch VI-Delay (1) [1280]
microVU1: Branch VI-Delay (1) [1280]
microVU1: Branch VI-Delay (1) [1280]
microVU1: Branch VI-Delay (1) [1280]
microVU1: Branch VI-Delay (1) [1280]
microVU1: Branch VI-Delay (1) [1280]
microVU1: Branch VI-Delay (1) [1280]
microVU1: Branch VI-Delay (1) [1280]
microVU1: Branch VI-Delay (1) [1280]
microVU1: Branch VI-Delay (1) [1280]
microVU1: Branch VI-Delay (1) [1280]
microVU1: Branch VI-Delay (1) [1280]
microVU1: Branch VI-Delay (1) [1280]
microVU1: Branch VI-Delay (1) [1280]
microVU1: Cached Prog = [004] [PC=1a80] [List=01] (Cache=0.324%) [0.2mb]
microVU1: Cached Prog = [005] [PC=1a90] [List=01] (Cache=0.324%) [0.2mb]
microVU1: Cached Prog = [006] [PC=1f20] [List=01] (Cache=0.352%) [0.2mb]
microVU1: Cached Prog = [007] [PC=1f30] [List=01] (Cache=0.352%) [0.2mb]
microVU1: Cached Prog = [008] [PC=27d0] [List=01] (Cache=0.541%) [0.3mb]
microVU1: Cached Prog = [009] [PC=27e0] [List=01] (Cache=0.542%) [0.3mb]
Reply

Sponsored links

#2
Try download and use latest SVN to see if it was fixed:

http://pcsx2.net/download/development/svn.html
Reply
#3
Thank you very much, work good so far, i play a few hours with only 1 crash, but its playable now. Thanks a lot!
Reply




Users browsing this thread: 1 Guest(s)