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Ford Racing 3 [SLUS 20976] (U)
#1
status=4;
version=1.2.1;
console=PS2;
crc=59799597;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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[Image: ref_sig_anim.gif]
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#2
PC Specs:

CPU: Intel Core i5 3470 @ 3.2Ghz
GPU: AMD HD 7850 2GB

Build Description: PCSX2 1.2.1 r5873 - Windows
If other please specify: N/A

BIOS Used: USA v01.60(07/02/2002) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

None

Gamefixes Used:

No Vertical Stripes
Auto Reset Targs

Amount of testing done (little/medium/much/completed-game):
little

Comments:

Does not start with GSdx, Auto Reset Targs increases performance from about 30fps to around 45fps. Swapping to GSdx once a race is underway will allow you to finish a race without graphical issues, but will stop working if you attempt to reenter the menus.

Bugs:

Using ZeroGS it will start and go through the menus fine but has large yellow vertical stripes ingame, with some texture corruption. Without the No Vertical Stripes setting it is completely garbled. Trying to boot in CDVD (full) mode causes the entire emulator to crash.

Status
Ingame


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#3
PC Specs:

CPU: Intel Core i5 3470 @ 3.2Ghz
GPU: AMD HD 7850 2GB

Build Description: PCSX2 1.3.0-20140729142013 (git) Jul 29 2014 - Windows
If other please specify: N/A

BIOS Used: USA v01.60(07/02/2002) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

None

Gamefixes Used:

Skipdraw 2

Amount of testing done (little/medium/much/completed-game):
medium

Comments:

Works and is playable using GSdx, but hardware mode has some artifacts and software mode's performance is very poor. Skipdraw below 2 causes stripes over the entire screen, above 3 causes UI and texture corruption.

Bugs:

Hardware mode causes red stripes in the upper left, and artifacts on the other cars. Software mode causes the game to run at half speed without maxing any cores.

Status
Playable


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#4
(07-29-2014, 05:26 PM)Karthex Wrote: Software mode causes the game to run at half speed without maxing any cores.

Did you set extra renderer threads to 3?
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#5
Yes I did, In the menus the game runs at 60fps, but in game seems to try to stay at 30fps in software mode with all four cores hovering around 50% usage, but usage seems to go anywhere between 45 and 70%. Attached a screenshot.


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#6
CPU: Intel Core 2 Duo T9300 @ 2.5 GHz
GPU: NVidia Quadro FX 3600M 512 MB

Build Description: PCSX2 1.2.1 Feb 03 2014 (r5875) -Windows
GS: GSdx 5875 (MSVC 18.00, SSE41) 0.1.16
PAD: LilyPad svn (r5822) 0.11.0
SPU2: SPU2-X r5830 2.0.0
CDVD: cdvdGigaherz (r5822) 0.8.0
USB: USBnull Driver r5822 0.7.0
FW: FWnull Driver r5822 0.7.0
DEV9: DEV9null Driver r5822 0.5.0

BIOS: USA v02.20 (10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks:
Default/Recommended speedhacks & Fast CDVD.

Gamefixes:
Skipdraw set to 2. Removes most* of the lines and artifacts.

Amount of testing done (little/medium/much/completed game):
Much.

Bugs:
1) Some red lines are seen on the top left part of screen
2) Distant cars have "boxes" around them.

Comments:
Game looks flawless in software mode. Rendering with OpenGL also looks flawless.

Status:
Playable


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#7
Someone should test this with the latest 1.3.1 GIT with the OpenGL HW renderer using the accurate options, it fixes glitches just like this
[Image: newsig.jpg]
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#8
Definitively. By the way, VU cycle stealing might also have an impact (with the OpenGL HW renderer)
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