I would love to see a binary translator / recompiler in that language.
The whole idea becomes a lot cooler when you realize it could actually be done. There's no technical reason it couldn't happen; all it would take is a lot of time and your sanity.
"This thread should be closed immediately, it causes parallel imagination and multiprocess hallucination" --ardhi
LOLCODE should implement exception handling using FAIL and EPIC FAIL.
Jake Stine (Air) - Programmer - PCSX2 Dev Team
I cried aloud with mirth and merriment.
Nappa: Vegeta! What does the scouter say about his power level?
Vegeta: It's...one thousand and six.
Vegeta: Yeah! Beat him up Nappa!
My friend showed me this in 2008, I still remember the moment cracking up in laughter as I went through some example code
OS: Windows 7 64bit
CPU: Intel Core i7 3770K @3.5 GHz
RAM: 16GB DDR3 1600MHz
GPU: Nvidia GTX 680 2GB
So...when are you gonna switch to LOLCODE, Jake? Would make for some hilarious code comments, that's for sure.