Hello.
I'm running the PAL version of FF X on the following system:
Intel Pentium Dual Core T3400 2.16 GHz
NVidia GeForce 9600M GT
3 gb ram
Windows Vista Home Premium 32 bit
If it matters, it's a laptop.
I realize that that's about the minimum at which I can expect it to work at all, and my system generally manages to render 23-30 fps, which is enough to make it look fluid, but the game will be in slow motion. Which is where frame skip comes in. When I shut on frameskip, it flickers between complete frames and frames like this (screen 1) or this (screen 2). It seems to me that frameskip is showing me partially rendered frames. But this is only one of the available f*ckup modes. Other available modes include, but are not limited to: switching back and forth between previous frames, rendering the characters correctly but displaying a black silhouette behind them on the background where they were the previous frame and flickering between a black screen and a normal frame. Which mode is chosen seems to depend largely on what stage I'm in. All of those effects go away when I disable frameskip. In a different thread I read that it might be related to VU cycle stealing, but that has been constantly off and the setting of the other two VU settings in r-1888 don't matter.
This occured in both version 0.9.6, as well as r-1888.
My settings (in r-1888)
Graphics plugin: GDSX 2693 (MSVC 15.00, SSE3) 0.1.16
CPU settings:
Speed Hacks:
Note that it makes no difference whether the Staus Flag Hack is enabled or not.
Also, i should mention that the issue has resolved itself once already: after waiting for a few seconds, the f*ckup stopped and the game ran perfectly fluid. Until I changed the screen, and since then it hasn't happened anymore.
Help would be appreciated.
I'm running the PAL version of FF X on the following system:
Intel Pentium Dual Core T3400 2.16 GHz
NVidia GeForce 9600M GT
3 gb ram
Windows Vista Home Premium 32 bit
If it matters, it's a laptop.
I realize that that's about the minimum at which I can expect it to work at all, and my system generally manages to render 23-30 fps, which is enough to make it look fluid, but the game will be in slow motion. Which is where frame skip comes in. When I shut on frameskip, it flickers between complete frames and frames like this (screen 1) or this (screen 2). It seems to me that frameskip is showing me partially rendered frames. But this is only one of the available f*ckup modes. Other available modes include, but are not limited to: switching back and forth between previous frames, rendering the characters correctly but displaying a black silhouette behind them on the background where they were the previous frame and flickering between a black screen and a normal frame. Which mode is chosen seems to depend largely on what stage I'm in. All of those effects go away when I disable frameskip. In a different thread I read that it might be related to VU cycle stealing, but that has been constantly off and the setting of the other two VU settings in r-1888 don't matter.
This occured in both version 0.9.6, as well as r-1888.
My settings (in r-1888)
Graphics plugin: GDSX 2693 (MSVC 15.00, SSE3) 0.1.16
CPU settings:
Speed Hacks:
Note that it makes no difference whether the Staus Flag Hack is enabled or not.
Also, i should mention that the issue has resolved itself once already: after waiting for a few seconds, the f*ckup stopped and the game ran perfectly fluid. Until I changed the screen, and since then it hasn't happened anymore.
Help would be appreciated.