GDsx - SDL Recording Bug
#1
Well,
Hello there first.
I want to record some scenes of Kingdom Hearts II with the SDL Rendering option, because with that there're some graphicbugs fixed(sun shines through houses, etc.). But if I want to record with the internal function, it only records blackscreen.
Do someone know a way to fix this?
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#2
use DX11 or 9 software mode and it should work even better than SDL.
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#3
But that's why I want to use SDL.
There the graphicbugs do not occur.
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#4
All (software) renderers work the same, the others pretty much just use DirectX as output, as soon as you choose a software one you should get the same results, so try a software D3D9/10/11 output and see if it helps you.
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#5
Well it runs at he same speed and without any bugs now...
But isn't there any way to use upscaling or anti-alaising?
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#6
(08-26-2011, 01:50 AM)Giga9Ever Wrote: Well it runs at he same speed and without any bugs now...
But isn't there any way to use upscaling or anti-alaising?

nope
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#7
Man...
And no way to fix the bug in Hardware Mode? >.<
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#8
If you get a newer build of PCSX2 from here, you could apply FXAA (a post-processing) filter while on software mode by pressing PgUp. It makes the game look smoother, and makes it look like I'm playing on a CRT TV when playing on full screen in native resolution, I think.
Want to contribute? Don't know how? Check out the PCSX2 Wiki page!



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#9
(08-26-2011, 02:02 AM)Giga9Ever Wrote: Man...
And no way to fix the bug in Hardware Mode? >.<

Not for now, sunshine thru walls in hardware mode or software mode it is Tongue2
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#10
(08-26-2011, 06:34 AM)MyDreamName Wrote: If you get a newer build of PCSX2 from here, you could apply FXAA (a post-processing) filter while on software mode by pressing PgUp. It makes the game look smoother, and makes it look like I'm playing on a CRT TV when playing on full screen in native resolution, I think.

applied on native resolution it give some kind of blur with much of 3D games Sad

it isn't designed to work on native but work nice on x2/x3 native





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