01-21-2009, 02:44 AM
As far as i get console emulation - it includes alot floating point operations, right? There is the thing i've being studying for a few weeks now:GPGPU. Modern GPUs are almost doing nothing during PS2 emulation process (especially in 640x480, native texture res). Is it possible to compile some parts of pcsx2 (that need parallel floating point operations) to be calculated on GPU instead of CPU? Or will it be possible with the DX11 release, witch introduces calculating shaders?