GPU driver test for Dragon Quest 8
#1
Sorry for the delay. Real life occurred before I could get testing done. Also, changing gpu drivers on Mint made me have a fatal X error, so I reinstalled a different distro.

Regarding Dragon Quest 8, I used the AMD mesa driver (version 10.1) to test if the crash still occurred. I have a 7850 so I have the radeonsi driver. According to x.org, they have made major catch-up to r600 driver.

In hardware mode, the same error occurred. In software mode, it did not. But SW mode seemed much slower using mesa than Catalyst. As in 12fps with mesa versus 33 with Catalyst.

Logs to be attached when I get home from work today.
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user)
CPU: Intel Pentium G3258
GPU: Nvidia GTX 650 Ti



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#2
ok. I posted a patch on google code issue 1469. Could you test it, it could explain some crashes.
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#3
Updated version of the patch. I screw a cast.
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#4
Here is my log info, before the patch. I'm downloading a new SVN and will do the patch and test it. Smile


Attached Files
.txt   glxinfo.txt (Size: 483 bytes / Downloads: 178)
.txt   terminal.txt (Size: 3,47 KB / Downloads: 319)
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user)
CPU: Intel Pentium G3258
GPU: Nvidia GTX 650 Ti



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#5
Both the first and second patch failed to compile.


Attached Files
.txt   failed_build_1st_patch.txt (Size: 4,47 KB / Downloads: 214)
.txt   failed_build_2nd_patch.txt (Size: 3,88 KB / Downloads: 215)
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user)
CPU: Intel Pentium G3258
GPU: Nvidia GTX 650 Ti



Reply
#6
make[2]: *** No rule to make target `/usr/lib/i386-linux-gnu/libGL.so', needed by `plugins/GSdx/libGSdx-0.1.16.so'. Stop.

Did you miss a dependency?

edit: and set back GL_ARB_shading_language_420pack to -1 (auto)
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#7
I have libcg and libcggl installed, so I'm not sure why I get this error message. Plus I type this into the terminal to try to make things easier to see what I miss...

amd-fx@amd-fx:~$ sudo apt-get build-dep pcsx2-unstable
[sudo] password for amd-fx:
Reading package lists... Done
Building dependency tree
Reading state information... Done
Picking 'pcsx2.snapshot' as source package instead of 'pcsx2-unstable'
E: Unable to find a source package for pcsx2.snapshot
amd-fx@amd-fx:~$


Not sure why that is happening either.

To add, the version I compiled pre-patch compiled fine. It must be something to do with when I patched the other 2 versions.
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user)
CPU: Intel Pentium G3258
GPU: Nvidia GTX 650 Ti



Reply
#8
If mesa driver you need to install libgl1-mesa-dev otherwise "update-alternatives --confix glx"

% dpkg -S /usr/lib/i386-linux-gnu/libGL.so
diversion by glx-diversions from: /usr/lib/i386-linux-gnu/libGL.so
diversion by glx-diversions to: /usr/lib/mesa-diverted/i386-linux-gnu/libGL.so
libgl1-mesa-dev: /usr/lib/i386-linux-gnu/libGL.so
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#9
OK, that was the lib I was missing. Smile I will re-try the patch when I get a chance.
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user)
CPU: Intel Pentium G3258
GPU: Nvidia GTX 650 Ti



Reply
#10
Any news? I want to integrate this patch for my 1.2.1 release but I would like to know if it fix the crash issue.


Edit: a refreshed patch.
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