01-14-2012, 06:21 PM
I have a problem with the recording function of GSDX. Yesterday i tried to record a little segment of FFXII International for testing purposes, and it created 2 different files, the .avi and the .wav, so it worked.
Today i decided to do other tests with other games (Tales of Legendia and Mana Khemia 2), but the recorder only saves the .avi file. I tried again with FFXII International and i got the same result: no .wav file.
I didn't touch any setting of the emulator (r5037, ), so after searching the forum i tried various options suggested in various threads, but none of them worked.
Any idea before i turn to FRAPS?
The plugins are configured this way:
GSDX: Direct3D11 (Hardware) 2x native resolution, Texture filtering and Allow 8-bit textures ticked, Skipdraw 1
SPU2-X: Interpolation: Catmull, Module: XAudio 2, Synch mode: Timestretch, Audio Expansion: Stereo
Capture Settings: Uncompressed 640x480, YUY2
Today i decided to do other tests with other games (Tales of Legendia and Mana Khemia 2), but the recorder only saves the .avi file. I tried again with FFXII International and i got the same result: no .wav file.
I didn't touch any setting of the emulator (r5037, ), so after searching the forum i tried various options suggested in various threads, but none of them worked.
Any idea before i turn to FRAPS?
The plugins are configured this way:
GSDX: Direct3D11 (Hardware) 2x native resolution, Texture filtering and Allow 8-bit textures ticked, Skipdraw 1
SPU2-X: Interpolation: Catmull, Module: XAudio 2, Synch mode: Timestretch, Audio Expansion: Stereo
Capture Settings: Uncompressed 640x480, YUY2